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Blademaster whirlwind/bladestorm animation model

07-24-2003, 02:19 AM#1
Jatz
Hi,

I've been looking for ages, for the animation model of the Blademaster when he does his Whirlwind/Bladestorm attack. Can anyone help me out as to where I should be looking?
07-24-2003, 02:25 AM#2
Allanon[Druid]
Well it's called "Attack Walk Stand Spin"
07-24-2003, 02:35 AM#3
Jatz
Thanks for that.

Would you know where I could find that in World Editor by any chance?
07-24-2003, 02:44 AM#4
Allanon[Druid]
Place a blademaster on your map. Now click on him. Look on the left of the World Editor. There will be a picture of him. Click the arrow buttons and it will show you his animations and the names of them.
07-24-2003, 02:55 AM#5
theJ89
Ok, easily said, this blademaster's whirlwind is not another model. It is built into the blademaster model, and it's an animation.
07-24-2003, 03:10 AM#6
Jatz
Right, is it possible to play that animation somewhere in place of an object? I was thinking of using a trigger to play that animation when an event occurs
07-24-2003, 03:14 AM#7
Allanon[Druid]
Yeah use the "Animation - Play Unit Animation"

ACTION:
Animation - Play [Blademaster] Attack Walk Stand Spin animation
07-24-2003, 03:26 AM#8
Jatz
Sorry, as you've probably figured out by now, I'm new to map editing.

Is there anyway I can play that animation without the blademaster actually being there?

Because if I don't have the blademaster there, then I can't select [Blademaster] (by selecting it on the map) as the unit.

I was thinking of creating a variable of type blademaster, but then the variable has to be of type "unit-type", so I can't select it as the animation action requires a "Unit", not a "unit-type".
07-24-2003, 03:27 AM#9
Fragmentation
that animation is part of the blademaster

maybe you can have him invisible when you trigger him to animate his spinny move
07-24-2003, 03:35 AM#10
Jatz
Ok then, I think I'll scrap that idea.

I was making a TD map where one of the tower's moves was a whirlwind type of move. However the tower does not use the blademaster model. It uses the shaman at the moment.

The whirlwind part worked, except there was no animation because as I've discovered (from the help of you guys), the animation is built into the blademaster's model. So I was thinking of just playing that animation instead.

I didn't want to have to create an invisible blademaster because then I'd have to keep spawning them for the number of those towers built.
07-24-2003, 03:37 AM#11
Allanon[Druid]
Do this:

Note- Bm is a variable of type "unit". It doesn't have to be unit-type.
ACTIONS:
Unit - Create 1 Blademaster for Player 1 (Red) at [Wherever] facing Default building facing degrees
Set Bm = (Last created unit)
Animation - Play Bm's Attack Walk Stand Spin animation

EDIT: sorry I clicked reply before you posted so I didn't know about the whole TD thing.
07-24-2003, 07:51 AM#12
Jatz
Thanks for your help.

I've decided to instead make the tower use the blademaster model. It makes things much simpler. I would have preferred the Shaman, but since the Whirlwind animation has the blademaster in it anyway, I guess I have no choice. I'm not that keen on editing models either.

Thanks again.
07-24-2003, 05:48 PM#13
Ari
There's a whirlwind special effect that you can use (its a doodad). You could also make a unit that uses the cyclone special effect.

Finally, you could mdl edit the blademaster so that the actual orc part is alpha'd out. If you then switched animations (so that the bladestorm became "stand") I think that could also work.