| 07-24-2003, 03:49 AM | #1 |
Alright. I'm sorry If I remade this thread but my old one got deleted and I really really want to know What your view on an RPG like this is. I really need comments. Features Hero Info - 15 Different Heros. - Level 100 Heros. - Hero Restoration System. - Hero selection at start is based on your Element Map. - 5 level 10 Skills Per Hero, With additional bits once you reach level 51+. Map Info - 5 Different Maps, a dealing with different Elements. - Multiple quests to do on each map, each giving rewards and access to special areas. - Characters have to complete parts of a map to reach areas in others. - A Level Balancing system so the level 20 guys arn't fighting level 1 creeps. - Multiple simple mind puzzles and barriers along each map. - A slew of enemies and bosses to deafeat. - Different paths to reward the smart and thoughtful Other Info - Elemental damage does come into play against the elements. - Decent Story (Give me a Rating or Something) End of Features, For now Here is the story for all you people who want to know. On the Material World some of the most powerful sorcerers and wizard's powers are weakening. They are dying, and their numbers dropping. Their main duties were to keep the Great Elementals in check. Slowly they were failing their duties. First the Fire Elemental broke free of their powers. He soon errupted all volcanos around the world, causing chaos where ever they may be. Because of the erruptions, some of the wizards were killed weakening their powers more. This let the Water Elemental loose. Hurricanes, Ice storms, and Tsunamis soon followed, in large numbers. The average person at this point didn't know what to do with himself. The Elementals realized what they could do with the land they now had. They then went after the wizards. The Fire and Water Elemental working together were much too powerful for the wizards. They soon fell...and the remaining 2 Elementals were freed. Now that they were all free, they went their own ways to destroy the land, and make it suitable for themselves. The remaining humans grouped in the center of the land to build the largest defence system against the elements that ever had been created. Fortress apon fortress were build in the matter of days. The Elementals were supprised when they could not break the human's barrier. They then opened up portals to their worlds...and elementals of every kind poured out. They all attacked at once. The proceeding battle lasted for days. Hundreds and Hundreds of Humans and Elementals were killed, but in the end the humans survived. A select few of these humans started training themselves to use wizard like powers. There wern't enough of them to stop the threat, but they had enough time to be able to tap into the elementals powers. Each Elemental got ready to attack once more. The Elementals attacked from each side, the humans used this to their advantage. They tapped the elementals powers when they came, creating the opposite barrier of each kind in their area. Where the fire came a Water Barrier was summoned. The wizards did this for all sides. The Elementals were easily beatened from their disadvantage. The attacked stopped for 20 years...until they returned. The Elementals themselves. The Wizards barriers did nothing to the pure elementals. It seemed that they could not be stopped. Then The Wizards Enetered the battle themselves. The Hydromancers fought the Fire Elemental, The Pyromancers fought the Water Elemental, the Geomancer fought the Wind Elemental, and the Aeromancers fought the Earth Elemental. The Elementals were destroyed, all of them. As time passed the Humans did not realize that the portals were still open, and lesser elementals came through. The Wizards created 4 fountains that held the power to hold back the Elementals once they had returned. The Smaller Elementals Didn't come for sometime. And when they did, the wizards were not prepared. Lava, Ice caps and floods, Animated Mountians and Earthquakes, and Tornados and Deadly Windstorms came to the fountains. The Wizards were lucky to hold those forces back enough for the fountains to stay intact. The Elementals are nearly unstoppable in their native habitat, as they can regenerate themselves in seconds. The Wizards needed some help, stopping the attack. The Fountains did their work. The Fire Fountain spewed Lava, And Water Fountain poured out water, The Earth Fountain spit out Pillars of Rock, and the Wind Pillar let out the most powerful forces of wind. The Elementals were stopped again. But they did not retreat. Now they are at a standstill. The Wizards only have one hope. To Send out their own kind. End of Story Theres the lowdown on my Maps. I hope I get some comments and suggestions!!! |
| 07-24-2003, 03:51 AM | #2 |
lol re edit this post space out your storyline |
| 07-24-2003, 04:46 AM | #3 |
Updates: The Hydromancer Is Nearly Completed. 3 More Skills I have picked out the models for the other 14 heros. There 3 of each element, while the other 3 are neutral. I have 2 puzzles, 1 mini dungeon, and one small dungeon. I also have 2 different enemies at the moment. (Very Easy Ones) If someone could tell me how to take screenshots That would be great. ( I like my "Town" ) EDIT: O yes! I must have spelled it wrong. Thanks a bunch. |
| 07-24-2003, 05:05 AM | #4 |
i dont know....but for earth, geomancer sounds better..... just my opinion.... |
| 07-24-2003, 05:16 AM | #5 |
I was gonna say the same thing... Gyro makes it sound like it has something to do more with air (spinning) than earth. |
| 07-24-2003, 05:34 AM | #6 |
Here is my First Screenshot |
| 07-24-2003, 05:45 AM | #7 |
Here is my 2nd Screen Shot INgame |
| 07-24-2003, 05:52 AM | #8 |
There is my 3rd Screenshot. Showing the Hydromancer in Whoops. I guess it didn't upload. I'm gunna do it again. |
| 07-24-2003, 05:55 AM | #9 |
3rd. |
| 07-24-2003, 05:59 AM | #10 |
Dumb thing doesn't want to show my TGA's I'm gunna do JPEG |
| 07-24-2003, 06:32 AM | #11 |
Yet Another Screen Shot. This is the whole map as of So Far. |
| 07-24-2003, 03:30 PM | #12 |
This looks very nice, I havn't played every RPG out there but Imho you're doing a great job keep up the work :D What are some of the skills you've been doing for the heros? |
| 07-24-2003, 03:45 PM | #13 |
Hydromancer Skills Alright, I only have 2 done since I have been working on the terrain alot. I'm not no godly skill changer/modeler/skinner. Really I don't know how to skin or model but, who cares? Accelerated Wave (Crushing Wave) Level 1 - 50 Damage Level 5 - 110 Damage Level 10 - 185 Damage Ice Storm ( Blizzard, but with more shards and damage. ) Level 1 - 20 Damage, 2 Waves (Total of 40) Level 5 - 30 Damage, 4 Waves (Total of 120) Level 10 - 55 Damage, 6 Waves (Total of 330) All of these numbers are going to increase, along with enemy Hp. (The First enemy has 110 Hp) Also adding on to my Features List, This isn't really a feature but Info on one. The Elements do have a play in this, for normal attacks not special ones. On each map you start off as a hero of your enemies weakness. (Wind Map, Earth Heros) When you go to a different map you will either be hampered, or do slightly over normal, or slightly less. Here is my Table ----------Water----------Fire----------Earth----------Wind Water----- 100%-------- 120%-------- 80%--------- 105% Fire------ 80%--------- 100%-------- 105%-------- 120% Earth----- 120%-------- 105%-------- 100%-------- 80% Wind----- 105%-------- 80%--------- 120%-------- 100% Basicly This is all saying Water>Fire>Wind>Earth>Water |
| 07-24-2003, 03:48 PM | #14 |
I always thought it was Water>Fire>Earth>Wind>Water, though I guess it could be whatever you want. Looks nice so far :D |
| 07-24-2003, 03:59 PM | #15 |
Looks promising.... will check it out when released ... Will also beta test if you need testers ... Cya |
