| 07-24-2003, 05:41 AM | #1 |
Mwa haha I've figured out how to do all of those without using triggers(well..mostly without)! =) The nightelf ability warclub lets you enable an attack for a specified number of strikes, when you go over that number it returns to your previous attack setup. There is only one issue with it, it's hardcoded to use a destructible doodad, so if you want to use this you'll need to spawn a destructible doodad for the unit to destroy. |
| 07-24-2003, 07:36 AM | #2 |
the ancients' root ability can do things like this too, and im not sure, but the orbs enable second attack, which can hit air only and is ranged dont they? |
| 07-24-2003, 10:27 PM | #3 |
No the orb doesn't, it does things a different way, and root forces your unit to sit in one place when rooted, you can't move him around. This gives a nice way of limiting the number of attacks and giving a unit a new attack. (make the 2ndary attack ranged or don't give a primary attack if you want to require ammo, that sorta thing) |
| 07-25-2003, 01:09 AM | #4 |
oh, i didnt know root negated movement speed... but anyways, that ammo thing is a really good idea thx for correcting me edit: u can specify the war club ability to a different doodad than trees right? or is it hardcoded to trees as well? |
