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Windwalk Invisibility - Help Plz ?^_^?

07-24-2003, 08:19 AM#1
Ak47_Type_R
Anyone out there know how to turn off the invisibility when you use the windwalk ability? I've seen it done on Dota maps and etc., but I don't see how its done. I just want to make it so the unit who uses windwalk doesn't become invisible but still has effect on him like able to do backstab damage and the walk speed change. :bangH: :hammer:

------------------------Confused--------------------------
07-24-2003, 11:08 AM#2
ViruZ
well to do that i belive u need to use triggers..

you would have to turn duration to 0.. so invisablity doesnt take place. then i belive you make a trigger that adds unit speed bonus and you have yourself a uninvisable windwalk.. i made one that works perfect.. i need to find the map.
07-24-2003, 02:40 PM#3
LordAllout
No. No triggering needed, its really simple.

Theres a field that saids when the unit fades to invisbility, set it as same as the spell duration, simple. Now the unit recieves the speed bonus, can attack and still keep speed bonus, and still remain visible.
07-24-2003, 03:15 PM#4
Ak47_Type_R
Quote:
Theres a field that saids when the unit fades to invisbility, set it as same as the spell duration, simple. Now the unit recieves the speed bonus, can attack and still keep speed bonus, and still remain visible.


If you are talking about the transition time data field, it doesn't work. Well, atleast not for me. =P

I found another way using triggers that works PERFECTLY for me. ^_^

A couple hours of fooling around paid off. (phew) Thanks alot guys for helping out. I was an idiot to not think about using a trigger. I won't type out the trigger that I used to execute it unless someone needs. Just reply if you want it and I will. =)

<Thinking is good for you. Just not for a long period of time.>
07-24-2003, 03:18 PM#5
LordAllout
It didn't? Hm well strange, well good job on finding the answer on your own :P
07-24-2003, 07:11 PM#6
ViruZ
Lord Allout,
i belive the transition time is how long the unit is in transition on casting the ability.. u know when he starts the mirror image he shakes around in that transition phase i belive that is transition phase.
07-24-2003, 07:55 PM#7
Lazurus
Hrm.. could you tell me how you did this? I too, am interested in making a similar ability, but I simply want to get rid of the bonus damage (which should be easily done, set field to 0) still have the caster go invisible, but also change the caster's graphics (It's for a Warden, I'm trying to get her to use the Avatar of Vengeance graphics) and then stay invisible as she attacks (I've seen this in another map before, I'm not quite sure how to do it, though I believe the unit must already have permanent invisibility, then must be given an item with it.)

Again, I'm not quite sure how to go about this, any advice?

- Lazurus
07-24-2003, 10:01 PM#8
STOPOT
Well, turn the basic base instead of "windwalk" to "None" so you

can increase hero speed and attack but not become invisable.
07-24-2003, 11:29 PM#9
Ak47_Type_R
-Lazurus

The ability you want is completely different from what I was asking. But i spent a few minutes creating the ability you wanted. (atleast I think it is) =)

It doesn't use triggers. It uses the objective editor where you editor a few things. Just thumb through it and see what I edited in unit and ability editor.

I might use this ability in my current map. Hope it helps ya. ^_^
You can use this exact ability if you want. Just something I threw together real fast for ya.

<When someone throws you a book. Throw it back at them because it hurts!>
07-24-2003, 11:29 PM#10
Ak47_Type_R
-Lazurus

The ability you want is completely different from what I was asking. But i spent a few minutes creating the ability you wanted. (atleast I think it is) =)

It doesn't use triggers. It uses the objective editor where you editor a few things. Just thumb through it and see what I edited in unit and ability editor.

I might use this ability in my current map. Hope it helps ya. ^_^
You can use this exact ability if you want. Just something I threw together real fast for ya.

<When someone throws you a book. Throw it back at them because it hurts!>
07-24-2003, 11:37 PM#11
Ak47_Type_R
How did I end up double posting it? Wierd... Is it possible to delete one of it or its probably no big deal.

Sorri!?!? emote_confused :(

Oh yeah, I created an error on file name.
Shadow Strike is suppose to be "Shadow Walk" =P

<Don't mad click the submit reply button because it won't hurry up and load> :D
07-24-2003, 11:59 PM#12
LordAllout
Quote:
Originally posted by ViruZ
Lord Allout,
i belive the transition time is how long the unit is in transition on casting the ability.. u know when he starts the mirror image he shakes around in that transition phase i belive that is transition phase.


No, heres the exact quote from the .slk file

Quote:
DLawrence:
Time to transition between visible and invisible (in seconds).

Don't know why when Ak47_Type_R tried it, it didn't work, but I had a custom skill based off of Windwalk called "Haste" and I set the duration and transition time the same and the unit remain visible (got a little transparent but it wasn't invisible). I would show you the map but it no longer works since patch 1.10 ;)
07-25-2003, 12:04 AM#13
dataangel
The problem is probably that you're setting the transition time to 0. 99% of the time setting a value to 0 in the object editor means, "last forever." Try setting it to 0.01 instead.
07-25-2003, 12:52 AM#14
SilentSpyder
Unless you want the critical hit, you can make a spell based off the the temporary speed boost, oh, but you'll also get that horseshoe buff.
07-25-2003, 01:51 AM#15
ViruZ
lol.. i was talking about mirror image for some reason? anyways thats what i ment.. transition meaning how long it takes for it to take effect