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Moving a hero between multiplayer maps

08-13-2002, 09:41 PM#1
SuperIKI
I have created a possibility to keep your hero between multiplayer maps.
Theoretically that's not possible, so I made a dirty workaround.
When the hero leaves the map, a key is generated that contains all hero information and that key is given to the user.
The user must start the other map and enters the key and the hero appears.
The key is 19 letters and contains much information about skills, life, mana, exp, items and stuff.
Though it does not contain it very precise. Only 19 letters means few information and I didn't want the player to write down a 50 letter key.
It also saves gold and lumber of the player.
To ensure that only the player that created the key uses it, information about
the player's name is copied into the key.

Here are 2 little test maps. The Dialog System is missing and everything is just
plain. It shall only give the idea on how it's working.

If you like the system, I will make a description on how to add it and how to
allow your own heroes to travel between maps.
:)
08-14-2002, 04:37 PM#2
Guest
Not a bad idea... works the same way that the password system worked for RPGs back in the olden NES days...
08-14-2002, 08:23 PM#3
StonedStoopid
You need to develop somekinda encryption system for the key so people cant cheat, sounds like a hefty project though :)
08-14-2002, 09:51 PM#4
SuperIKI
The encryption is based on a password hidden in the protected map (secure) and the player's user name. So even if you know the encryption method, you won't be able to cheat. :)
I'm currently working on making it very easy for map developers to include.
Like 'copy-paste 3 triggers and that's it'.
By the way: How do you export variables and import them into another map?
08-15-2002, 12:09 AM#5
BoZo
Very nice :D, its exactly like the old nes game Faxandu
08-15-2002, 12:30 AM#6
Guest
hey Kool.goodluck with it :)
08-15-2002, 05:29 PM#7
danmage1
Why wouldnt game cache loading work? I am gonna try that out :). Nice work though, keep it up.
08-15-2002, 06:20 PM#8
SuperIKI
Game cache clears if you finish a multiplayer game. :(
So I develop this.