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How do you do that?

07-25-2003, 04:26 AM#1
kazalza
I Downloaded all of your maps and they are very well done. I noticed that alot of your cliffs are very tall. How do you do that and make it not look like a pyramid like in the terrain options the game gives you for raising the ground up or lowering it down?

Also in the fourth movie part 2 how did u make the amazing sky?

Finally how did you make those building with other buyilding overlapping in them like in the founding of Durator mission - the bonus frozen throne campaign.

I hope you can answer all my questions i really wanna make a map with good cinimatics in it :yup:!
07-25-2003, 05:05 AM#2
l]arkOne
I dont think he will answer this now. Hes quite bored about those same question.
1. cliff were made from zepir editor which doesnt work anymore since patch 1.10 or TFT (correct me if im wrong I dont use the editor)
2. Sky are blp file you can extract and modify. Use image extractor 2.
3. They arent building. They are unit with building model with low collision size.

Most of his work was quite impressive before TFT because you had to do some boring stuff to import the file in game. Now all the import method are useless. Now we have the wonderful import manager.

I think the map size will be lowered if daemon use import manager (not sure but most of my edited skin are about 100k)

I think this will answer most of your question. If you have more use search at the bottom of the forum.

What I dont know what to do is how to modify the letterbox mode. Is it a blp file you modified?

PS: we might avoid a mad scene from deamon if he doesnt have to anwser all this again:D.
07-25-2003, 05:09 AM#3
DaemonKillar
Quote:
Originally posted by l]arkOne
I dont think he will answer this now. Hes quite bored about those same question.
1. cliff were made from zepir editor which doesnt work anymore since patch 1.10 or TFT (correct me if im wrong I dont use the editor)
2. Sky are blp file you can extract and modify. Use image extractor 2.
3. They arent building. They are unit with building model with low collision size.

Most of his work was quite impressive before TFT because you had to do some boring stuff to import the file in game. Now all the import method are useless. Now we have the wonderful import manager.

I think the map size will be lowered if daemon use import manager (not sure but most of my edited skin are about 100k)

I think this will answer most of your question. If you have more use search at the bottom of the forum.

What I dont know what to do is how to modify the letterbox mode. Is it a blp file you modified?

PS: we might avoid a mad scene from deamon if he doesnt have to anwser all this again:D.



Hehe thanks a lot for that, you did avoid it ;)

Did you notice all of the questions he asked were in the list I posted? :ggani:
07-25-2003, 11:51 AM#4
kazalza
Thanks for answering all my questions :ggani: i really appreciate it. Sorry about that Daemon as you can see i am pretty knew to this forum. I'll try to find out more of this stuff on my on so you can work on your maps instead of talking about them.