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Why won't this trigger work?

07-25-2003, 04:38 AM#1
Plasma[Blade]
I'm trying to make a trigger which makes it so when a Player leaves, the other players get control of their units. Here is what I'm doing, but it isn't working, what am I doing wrong?

(This is just for Player 2)

Code:
Events
- Time - Every 5.00 seconds of game time
Conditions
- ((Player 2 (Blue) slot status) Equal to Has left the game) or ((Player 2 (Blue) slot status) Equal to Is unused)
Actions
- Unit Group - Pick every unit in (Units owned by Player 2 (Blue)) and do (Unit - Change ownership of (Triggering unit) to (Random player from (All allies of Player 1 (Red))) and Change Color

Won't work, Player 2's units won't go to other players. What am I doing wrong?
07-25-2003, 04:50 AM#2
BeyondFerocity
Code:
Events
    Time - Every 10.00 seconds of game time
Conditions
Actions
    Player Group - Pick every player in (All players matching (((Matching player) slot status) Equal to Has left the game)) and do (Unit Group - Pick every unit in (Units owned by (Picked player)) and do (Unit - Change ownership of (Picked unit) to (Random player from (All allies of Player 1 (Red))) and Change color))
    Player Group - Pick every player in (All players matching (((Matching player) slot status) Equal to Has left the game)) and do (Leaderboard - Change the label for (Picked player) in (Last created leaderboard) to <Player has Left>)
    Player Group - Pick every player in (All players matching (((Matching player) slot status) Equal to Has left the game)) and do (Unit Group - Pick every unit in (Units owned by (Picked player)) and do (Player - Add ((Picked player) Current gold) to (Random player from (All allies of Player 1 (Red))) Current gold))
    Player Group - Pick every player in (All players matching (((Matching player) slot status) Equal to Has left the game)) and do (Player - Set (Picked player) Current gold to 0)










that solves all of the stuff dealing wit players leaving and distributing there stuff
07-25-2003, 04:50 AM#3
Plasma[Blade]
Thanks, I'll see if that works...