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Banished units flee! Bug?

07-25-2003, 09:58 AM#1
Kawe
I have a problem here. I created a mass banish spell for my AoS/DoTA map using dummy casters. The problem is that when enemy units gets banished they get scared and runs off to hide in the woods. They don't come out at all and have NO fighting spirit left. Not even after the banish spell has stopped working. This is a HUGE problem as you can make even the strongest hero hide in the forest while you kick his ***.

I've tried different ways to solve this. First I tried to remove the "Can Flee" flag on the units but they still flee anyway. Then I tried using AI Script and ticking off all those "Flee" flags. This actually worked but gave me another problem. The computer started to act out of it's own will! He was aiding in defense and in attacking which wasn't really what I wanted.

If anyone knows a way to solve this please let me know asap!
07-25-2003, 11:46 AM#2
35263526
Banished units automatically flee.

You could try a trigger:

EVENT
A generic unit casts a spell

CONDITION
Spell being cast equal to Banish

ACTION
Not sure of the wording and cant be bothered to look it up, but basically stop the targeted unit and give it the orders for your normal trigger.
07-25-2003, 12:20 PM#3
Bananamana
Why dont you use a pause all units action this will stop them from doing anything except standing there
07-25-2003, 12:20 PM#4
Bananamana
Why dont you use a pause all units action this will stop them from doing anything except standing there
07-25-2003, 01:07 PM#5
Kawe
The first thing with triggers does not work for me.

Nor do I think that pausing units will help me. Cause if it's another players unit/hero he should be able to move them around anyway.
07-25-2003, 01:21 PM#6
Kawe
Solved it... my "pick units with no orders" trigger was a bit bugged.. sent them off to the wrong region :p