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Need a marine model

07-25-2003, 08:12 PM#1
l]arkOne
I need a marine model (the one in war3) so I can import copies in the import manager, then i'll be able to use more than 1 skin for the marine.

How do you have more than one skin for a marine in a map using import manager. And how do you export the marine.mdx in the mpq. I dont have any program to do it. I have image extractor2 but it only work for blp.
07-25-2003, 10:08 PM#2
KDEWolf
Do you have any Hex editor? Get Ultraedit here www.ultraedit.com and I'll teach you how to do it.
07-25-2003, 10:42 PM#3
l]arkOne
I downloaded the program (french version). First of all, Why do I need a hex editor? I dont know a thing about those program.

PS:I tryed to do what I said before but that didnt seem to work for me.
07-26-2003, 03:45 AM#4
Alfred
There's not a need for hex editor and the like... convert the mdx to mdl and open it with notepad... look for the part which contains the path for the textures(which is at very begining of the file) and change the path name to what you want... then convert back to mdx... there you have it...
07-26-2003, 05:13 AM#5
l]arkOne
Can you tell me where I can find the tutorial for this? Also I need the converter. I cant find it anywhere.
07-26-2003, 05:57 AM#6
MasterSlowPoke
Download:
http://www.wc3campaigns.com/forums/a...&postid=209478

Tutorial:
http://www.hostultra.com/~MasterSlow...tipleskin.html
07-26-2003, 08:19 AM#7
KDEWolf
Hex editing is a LOT easier for just that....
07-26-2003, 04:06 PM#8
l]arkOne
The converter doesnt work for me. No choice but to try the hex way. Ok you can explain me KDE.
07-27-2003, 07:17 AM#9
KDEWolf
Ha I knew it =P

Ok. Open the MDX file. It'll load in Hex editor mode. Use the 'Find' tool, and search for 'blp' (without the quotes). Remember to have ASCII think checked in the find box. It'll find many occurences. When you get to one calle Marine.blp, edit it (just put the cursor there and type - it'll replace the chars, not add). You might want to use names like Mari01.blp, Mari02.blp etc. then just save as new file and you're done (sure you still need to put the skins with the new name).
07-27-2003, 05:22 PM#10
l]arkOne
I cant find the portrait of the marine. All starcraft unit doesnt have any portrait. But it impossible to see his face in game if he dont have a portrait. So it somewhere but where? I need help finding this.
07-27-2003, 05:34 PM#11
l]arkOne
Okay didnt find it but i did a work around. I import both mdx and mdl in editor. create a new unit based on the marine. Then set his model to importedsomething\medic.mdl

It work
07-27-2003, 06:50 PM#12
KDEWolf
You just need the MDX imported into your map, not the MDL. And for portrait you can try making a duplicate of the marine model named <name>_portrait.mdx