| 07-25-2003, 09:50 PM | #1 |
I read the tutorial on making a trigger to check to see if an ordered ability is in range before custom changes are applied to it. What I'm wondering about is the extent of those custom changes possible. Specifically, I'd like to be able to change the values in this string: "Gives a <ACct,DataA1>% chance to do <ACct,DataB1> times normal damage on an attack.", when a player has finished an upgrade (effectively giving levels to non-hero abilities. If it's possible, or if there is an easier way to accomplish what I'm trying to do, can anyone help? Thanks |
