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Detecting Unit Consumption.

07-26-2003, 06:43 AM#1
MiCroSlave
How would I go about detecting when a unit is consumed.

For example, a wisp makes an ancient, or any other type of building that consumes the wisp.

Event - A unit dies, doesn't work :(.

Is my only option to do:

Event:
Building finishes construction

Conditions:
Constructed Building type is an ancient.

Action:
Display "Wisp got consumed"

?