| 07-26-2003, 06:43 AM | #1 |
How would I go about detecting when a unit is consumed. For example, a wisp makes an ancient, or any other type of building that consumes the wisp. Event - A unit dies, doesn't work :(. Is my only option to do: Event: Building finishes construction Conditions: Constructed Building type is an ancient. Action: Display "Wisp got consumed" ? |
