HomeUser Control Panel (unavailable in archive)ForumsTutorialsArt GalleryResourcesMaps

Another Problem with the disconnect bug.

07-26-2003, 08:20 AM#1
SentryIII
I have a trigger that forces a player to select a group of units when they type -select all. When someone types that, everyone disconnects. How do I fix this? It's very difficult for me to even test the map since most of my friends don't have TFT, and those that do are rarely available. =\

In case this helps, here's the trigger:

Select All Weapons

Events
Player - Player 3 (Teal) types a chat message containing -select all as An exact match
Player - Player 4 (Purple) types a chat message containing -select all as An exact match
Player - Player 5 (Yellow) types a chat message containing -select all as An exact match
Player - Player 6 (Orange) types a chat message containing -select all as An exact match
Player - Player 7 (Green) types a chat message containing -select all as An exact match
Player - Player 8 (Pink) types a chat message containing -select all as An exact match
Player - Player 9 (Gray) types a chat message containing -select all as An exact match
Player - Player 10 (Light Blue) types a chat message containing -select all as An exact match
Player - Player 11 (Dark Green) types a chat message containing -select all as An exact match
Player - Player 12 (Brown) types a chat message containing -select all as An exact match

Conditions

Actions
Selection - Select (Units owned by (Triggering player) matching ((((Default acquisition range of (Matching unit)) Not equal to 2000.00) and ((Unit-type of (Matching unit)) Not equal to Captain)) and ((Max life of (Matching unit)) Greater than or equal to 1000.00))) for (Triggering player)
If ((Number of units in (Units owned by (Triggering player) matching ((((Default acquisition range of (Matching unit)) Not equal to 2000.00) and ((Unit-type of (Matching unit)) Not equal to Captain)) and ((Max life of (Matching unit)) Greater than or equal to 1000.00 then do (Game - Display to (Player group((Triggering player))) the text: There are more than...) else do (Do nothing)
Game - Display to (Player group((Triggering player))) the text: Weapon Selection : ...