| 07-26-2003, 03:39 PM | #1 |
I'm trying to create a 3 level critical strike on a footman, for example, that has its chance go up 20% each level. Now, I know I can do this with triggers, but that requires replicating the floating text, the second attack animation, etc... Is there a way I could edit the ability through a trigger as upgrades are researched? |
| 07-26-2003, 05:25 PM | #2 |
I think there is a "upgrade is researched" or something trigger, that is what this idéa is based on: Make three different unit abilities and call them the same thing just make an editor's suffix to something like lvl 1 and lvl 2 and lvl 3. Then use Unit - Remove ability and Unit - Add ability. |
| 07-26-2003, 06:06 PM | #3 |
Prob with that is that new footmen built would have the old ability. Maybe make a trigger so that when a footman is built it would check upgrade level and give footman the ability. Also, easier way then replacing the footmen is to use the Unit - Add ability and Unit - Remove ability events |
| 07-26-2003, 09:48 PM | #4 |
That will work perfectly for what I need, thanks :) |
