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Please! Again! I need help with WE!

07-27-2003, 03:40 AM#1
Drider


Edit: Sorry about this.. made a mistake.

Thanks again to the people in my last thread, but now I want to know how to work this. The only things I don't know is like the target attachment points, and how to use them. The only one I know is origin, but I would appreciate it if someone gave me a full explanation of how to use everything from 'Caster Attachment Point 1' to 'Art-Target Attachments.'; besides the obvious things. Thanks...
07-27-2003, 04:29 AM#2
Drider
bump
07-27-2003, 04:41 AM#3
Nemesis9x
Some spells have buffs that attach to units ex. like bloodlust. Bloodlust attaches to the left and right hand. Attachment points are just the different places the want each target art at. The different places u can attach them to is

Attachment Point Names:
overhead (floats over the unit's head, but doesn't sway with
the head as it animates)
head (sways with the unit's animation)
chest
origin (usually at the base of a unit's feet)
hand
foot
weapon (for heroes)
sprite (for buildings)
medium (for buildings)
large (for buildings)

Attachment Point Modifiers:
left
right
mount (for mounted units)
rear (for quadrupeds)
first (for buildings)
second (for buildings)
third (for buildings)
fourth (for buildings)
fifth (for buildings)
sixth (for buildings)
rallypoint (for buildings)
07-27-2003, 04:46 AM#4
Drider
That took care of a lot of my questions, but how would I make it so if I make an ability, suppose someone throws a 'Magical Spear' and when it hits the target, it does an animation; eg. explodes.
07-27-2003, 04:48 AM#5
Nemesis9x
Usually the explosion part is part of the missile. Like for the mortar missile the explosion is its death animation. Storm bolt has an effect when it hits because it is it's death animation. You can maybe use triggers to make explosions if u want.
07-27-2003, 05:00 AM#6
Drider
Okay I understand now...but I tried to use the special art attachment for my Bloodlust skill, I used Banish for the special attachment, and for S.A. Point I put hand. I try the skill in the game, and I get nothing! :bangH:
07-27-2003, 05:06 AM#7
Nemesis9x
ehh, sorry bloodlust wasnt a good example because it gfx are in the buffs. You dont put the target attachements in special art because it takes it off target art. An example is an aura, u can have maybe more gfx attach to other points.
07-27-2003, 05:14 AM#8
Drider
So I could have an aura, and use that same banish thing I used on my bloodlust skill, and it would work?
07-27-2003, 05:19 AM#9
Nemesis9x
yes i think so, just add it to target art not special art and add an attachment point to it
07-27-2003, 05:31 AM#10
Drider
Ok...thanks Nemesis you helped me out a lot. :D
07-27-2003, 05:50 AM#11
Drider
Hey Nemesis, I got the hang of it, but how do I make it so the animation goes to both hands? 0_o
07-27-2003, 06:10 AM#12
Bl4ck1E
Art - Target Attachment Point 1: hand,left
Art - Target Attachment Point 2: hand,right
07-27-2003, 06:38 AM#13
Drider
thanks blackie