| 07-27-2003, 05:12 AM | #1 |
i made some spells for a hero. its based from 2 different spells but in game after i finish learning the 2 spells it keeps stacking and becomes 1 spell with independent cooldowns wtfs going on? someone help i want them seperate... emote_confused I tried to give them different icon position but that didnt help... i tried to make them with other kinda spells but that didnt help either... emote_sweat |
| 07-27-2003, 05:17 AM | #2 |
I think it's because the 'Order String' info is the same for both skills. There's probably a way to fix it, but I'm not really sure how...maybe you have to use WinMPQ or something like that. :hm: |
| 07-27-2003, 05:17 AM | #3 |
you mean ummm mana suck thing and leech life? they do stack.. sucks.. but other spells u can change their button position where a spell aint at |
| 07-27-2003, 05:33 AM | #4 |
its a summon type spell... and its different order string T_T |
| 07-27-2003, 05:35 AM | #5 |
I had a problem just like this, I tried to make a fire-type chain skill for the FS, but it replaced both and when I would cast it, it seemed like it was just randomly choosing which one I would cast. emote_sweat |
| 07-27-2003, 06:58 AM | #6 |
If your two skills are based off the same one (i.e. Drain Mana and Leech Life or Blizzard and Rain of Fire), they can't be on the same unit and still function. I'm sorry if this is the case. It's one of the things which we (the Map Dev. community) think sucks, but there isn't a workaround without changing one of your spells to something different or trigger-enhanced. |
| 07-27-2003, 08:09 AM | #7 |
Well, you could help us out by posting which two regular spells you based your custom spells on. |
| 07-29-2003, 07:41 AM | #8 |
i tried it with dark summoning thing whatever its called with inferno, water elemental with inferno. |
