I've been racking my brain on this for a while now and I just simply can't figure out what's wrong with this trigger, any suggestions?
Events
Unit - A unit enters BloodElfTrainer <gen>
Conditions
Actions
Unit - Remove (Triggering Unit) from the game
Unit - Create 1 Blood Elf Trainer for (Picked Player) at (Center of Hero Spawn <gen>) facing Default building facing degrees
See, I want it so that when a Shade steps in to that region, the Blood Elf is created for the player who moved it, and the first while works fine, but then, the Blood Elves don't spawn! And I've been trying to figure this out for a while now... suggestions?
[Edit: Okay, I tried changing it so they'd spawn for Player 1, and it worked, but is there any simpler way to do this? I don't wanna have to write 800 different triggers just to spawn heroes...] |