| 07-27-2003, 09:56 PM | #1 |
I need some help. i was wondering how would i be able to make certain units only be buildable by the player when playing on specific tilesets. |
| 07-27-2003, 09:59 PM | #2 |
Actually, if you look under the unit editor, suprisingly enough, theres a field that you can edit to make the unit only usable on certain tilesets. As for the player specific units, you either have to change the race (4 possible races) or have pre placed town halls, each town hall a different...class of units. |
| 07-28-2003, 02:33 AM | #3 |
Pesmerga, the field that you mention controls which tilesets the units are shown for placement on in the WE, not in-game. It sounds like he wants things to be buildable only on certain tilesets (which doesn't make much sense to me). |
| 07-28-2003, 02:37 AM | #4 |
Oh, didn't know that. Yah, that really doesn't make much sense to try and do what you want to do. |
| 07-28-2003, 02:49 AM | #5 |
I don't see why you'd want to do that, but I think you'd have to use triggers to do that. |
| 07-28-2003, 07:52 AM | #6 |
It makes perfect sense if you want an elf wear a bikini on summer tilesets and then a fur coat on winter tilesets. :P |
| 07-28-2003, 04:27 PM | #7 |
I think you'll have to make regions all over your map. Whenever a unit enters a certain flavor of region, change its model to the one you want it to be. It doesn't seem to me that there's a better way to do this than with the "Unit Enters Region" event. |
