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Flying Game - my little project

07-28-2003, 12:03 PM#1
kharma
Hey guys, just felt like taking a few screenies of what I've been working on in a few brief moments of my spare time. With the introduction of directional key detection in FT I've set about to create a flying game in which you control a single Gryphon Rider, blasting away enemies while simultaneously dodging their fire and any doodads that may get in the way. As your birdie is propelled forwards through the map, you tell him to fly higher, lower, left or right using the keypad (Similiar flight dynamics to Starfox on the Nintendo 64 or a 3D version of Raiden I/II).

I'm leaning towards 5 or so levels, each with their own Boss at the end (What's a crazy arcade flight game without super-insane Bosses?). There'll also be the usual array of 'power-ups' and weapon-types. 99% of this is trigger-based, so what I can integrate will depend on how much of a headache I'm willing to get.

Anyway enough yammering, here's a few little screenies from my early 'tests'. The basic movement is now working along with the chase camera. I just added the ability to shoot this afternoon, so it's still got a few holes in it. There's not much to see in the screenshots except to see how the camera works. It's much more fun to actually play it, but you'll have to wait for that :P. I'll get some much cooler screenshots as it gets closer to being finished.

Screenshot I: An early screenshot of the first level, this was taken before I added in shooting so it probably looks a little bland.
Screenshot II: Me testing out shooting against a Boss - the Boss doesn't fire back yet. Right now I have it rigged to an entered chat string as you can see in the picture, but in the released version there will simply be a shoot key. Very boring terrain (don't beat me over the head about it, it will be fixed :P)




What I need now are ideas; Boss attacks, levels, power-up types and anything else that suddenly comes to mind. I have a few ideas already, it's just handy to get some outside comments. I know the current screenshots aren't much inspiration to help me out right now, but I promise they'll get better :P. Any crits are welcome. Thanks.

~kharma
07-28-2003, 01:16 PM#2
arcde22
Looks very good,and terrain is good.:foot: :D
07-28-2003, 01:18 PM#3
Nemesis9x
omg, it looks awesome!!! looks like it will be a real fun map. I dun have any ideas sorry. But one question is it a multiplayer map?
07-28-2003, 01:24 PM#4
arcde22
really looks awesome,i got a idea if you is to near a wall or a enemy you crash and die,some power ups i think whold fit right in this maps,speed,attack,defense,range,aoe,attack speed,mega dmg
07-28-2003, 01:54 PM#5
Dragoon-elf
I'd suggest having a unit selected (not the bird, so they can't use move) that you can click "fire" on. Instead of typing it.

Also... you might want to consider turning fire ON and OFF if it's multiplayer. To make lag seem less... acute.
07-28-2003, 04:15 PM#6
Panto
How about having multiple models? There are several nifty looking flyers now.

I like the idea that your flyer might get a new ability for each round, or enhance an ability that he has; similar to how a hero might level up, but not experience-based.

I don't suppose that you can also set your directional controllers to WASD? It's a minor bit, but it would be nice to use either hand or side of the keyboard. If it's too much of a stretch, don't worry about it.

How about a bombing-run kind of attack, where you can lay waste to several units directly below your flyer? You might be able to use something immolation-related, if you're interested.

I like how the map looks, so far. I hope you'll let us know as soon as it's finished, so we can start getting our arses kicked.
:infth:
07-28-2003, 07:17 PM#7
angelofdeathx
there was a map like this called dragon clan warz
i'll attach it so taht you can see how they did, it might help
07-28-2003, 08:25 PM#8
Sephiex
Looks cool... But you should look up a way to make it fire without having to type fire...unless you already know a way, if not that could get really annoying.. but anyway good luck on Stargryphon.
err.. whatever its called
:D
07-28-2003, 08:38 PM#9
Magias
Looks very intersting and I think the best way for the fire button is ESC.
07-29-2003, 12:00 AM#10
Balthamos
I'm a little confused, how does the firing system work at the moment? you type fire to fire a single shot? or 3 in a row? I agree with Magias, the best fire button would be escape. Or creating a seperate unit with a hot key of say F for fire as an ability. Or you could have it that the mouse button must be used to select units you wish to attack however that would defeat the purpose of aiming with the keyboard. Could you post a demo of your map? I'm interested in seeing how it runs.
07-29-2003, 12:04 AM#11
Mech-Sheep
Replace the attack button to a Hotkey-F fire attack would be the best!

Oh, and a boss idea:

The boss is an elemental flying machine. There will be 5 fireballs around him, and they take turns firing at you. Every different ball fires a different element, such as water, fire, wind, ice, earth or so. You have to kill the balls first. Once you finish destroying the balls, the flying machine will start shooting crazily at you. The middle is probably the weak spot lol.
07-29-2003, 12:11 AM#12
freaky TiKi
there should be a large pile of corpses (or the hyrdalisk egg model model with a different texture) as a boss that shoots zombies (if you can make them rotate towards the unit that would be cool) or decaying flesh
07-29-2003, 06:56 PM#13
Magias
Yeah, if you can, an F-hotkey would work VERY WELL.
07-29-2003, 07:07 PM#14
Raptor--
hmm, doesn't the keyboard delay give u problems? in all my maps up to now, the .7 - 1.3 second delay between hitting the key and getting a movement response have crushed all my efforts to make games that involve keyboard pressing to move
07-29-2003, 07:13 PM#15
Magias
Quote:
Originally posted by Raptor--
hmm, doesn't the keyboard delay give u problems? in all my maps up to now, the .7 - 1.3 second delay between hitting the key and getting a movement response have crushed all my efforts to make games that involve keyboard pressing to move


Well maybe you should have two modes: Fast Performance and Slow Performance?