| 07-29-2003, 02:07 AM | #1 |
If a player controls a unit type = (whatever) then do (action)? For some reason I cant get this right? How do I trigger this? -Val I guess Ill be posting alot. I will pass on my knowledge. And my first map will not be protected. Lets share the knowledge... |
| 07-29-2003, 06:44 AM | #2 |
Conditions Integer comparison Unit - Count units in unit group Units owned by player of type Units in group (Units owned by P1 of type Footman) greater than 0 |
| 07-30-2003, 12:30 AM | #3 |
Anyone know why this isnt working? Supposed to only create new unit, when there isnt one. Event: Time - Every 25.00 seconds of game time If (All Conditions are True) then do (Then Actions) else do (Else Actions) If - Conditions (Number of living Knight(Trainer) units owned by Player 1 (Red)) Less than 1 Then - Actions Unit - Create 1 Captain for Player 1 (Red) at (Center of P1 Castle Spawn <gen>) facing Default building facing degrees Else - Actions Do nothing NM I GOT IT!! |
