| 07-27-2003, 07:30 PM | #1 |
Does anyone have any info on the particle types? I mean there seems to be Blizzparticle01, particleeye01 - 3, etcetera... Oh and is there anything wrong with this code: ParticleEmitter2 "BlizParticle01" { ObjectId 73, Parent 43, // "Bone_Chest" Unshaded, LineEmitter, static Speed 40, static Variation 0.8, static Latitude 21, static Gravity 0, Visibility 2 { DontInterp, 12667: 1, 15133: 0, } LifeSpan 1.8, static EmissionRate 20, static Width 30, static Length 30, Blend, Rows 8, Columns 8, Head, TailLength 1, Time 0.5, SegmentColor { Color { 1, 1, 1 }, Color { 1, 1, 1 }, Color { 1, 1, 1 }, }, Alpha {150, 117, 0}, ParticleScaling {22.7, 29.2, 37.6}, LifeSpanUVAnim {0, 16, 1}, DecayUVAnim {17, 33, 1}, TailUVAnim {0, 0, 1}, TailDecayUVAnim {0, 0, 1}, TextureID 3, } coz it appears perfectly in the editor but doesn't show in game.. |
| 07-29-2003, 04:17 AM | #2 |
(sorry - I wanted to keep the original thread as clean as I could) If it works fine in the editro, it's unusual that it wouldn't work in the game itself, since in a sense, WE is just a special version of WC3; both use exactly the same dll's to display models on-screen. So my first though is that this isn't a problem with the emitter code itself. One thing I thought of is that your "particles" setting in-game is lower than the one you're using in WE. If WE is set to high particles, but the game is set to medium or low, perhaps that could cause this type of problem. You might want to try seeing if the model you stole this emitter from has the same visible-in-WE-gone-in-game propery as well. Oh, as for your first question, I'm shooting in the dark here, but I think this may just have been what the artists used to classify some of these by function. |
| 07-29-2003, 12:05 PM | #3 | |
Quote:
Nay, those are just the names of the emitters for better organization. |
| 07-31-2003, 04:32 AM | #4 |
Thanks, Ari ! Your shot in the dark struck true! =) Meanwhile about the names of the particle types...maybe I should've been more specific..um..any idea what each does? |
