| 07-29-2003, 01:03 PM | #1 |
I KNOW this has been answered billions of times.. and ive saw several threads about it.. [rant]but lacking the freakn ability to search for words 3 letters or under[/rant] its hard to find the threads. So how did they do this again? I was pretty sure they gave a unit a model of a campaign sky.. but hell if i know what the model is.. |
| 07-29-2003, 04:32 PM | #2 |
you want a CUSTOM sky and u dont no what a moddel is? then your not getting one but you can pick from like 10 premade ones under the map prefences tab in the scinerio tab. |
| 07-29-2003, 04:42 PM | #3 |
kinda confusing what ur saying but here is how u make a custom sky. Extract any sky image that u want. Edit it and save it as a 32bit tga file. Then save it as whatever filename u want then extract a sky mdx file. Each mdx fiels have a different lighting effect to it and weather so get one u like. Then convert it to mdl with yobguls then Find - textures. Then u should see a path and type the path of your new sky in. oh convert the tga to blp with iamge extractor |
| 07-29-2003, 04:48 PM | #4 |
If it works to overwrite an existing sky image with your own, I recommend that you do that. Adding models takes up substantial space in your map. |
| 07-29-2003, 04:50 PM | #5 |
the mdx file for sky is only like what 2kb?? wouldnt make a difference |
