| 07-29-2003, 05:58 PM | #1 |
Hey, I just made a new Bandit skin, and well, I tried to turn the alpha channel on the weapon blank so that it wouldn't show the weapon and that way I could attach a sword to his hand. Unfortunately, this worked for my new Death Knight skin but didn't work for this new Bandit skin. His weapon turned out being white in game, and then would completely disappear whenever he shadow melded. I tried editing the model file with a Hex Editor so that it wouldn't pull out team colour parts for the model, but that didn't work. Does anyone know how to get the Bandit's weapon to disappear without editing the model file? I would do that, but, well, I can't, lol. |
| 07-29-2003, 09:19 PM | #2 |
I think you did edit the alpha channels wrong this time, making them look white. Try restoring old channel and realphaing it out. |
| 07-29-2003, 09:55 PM | #3 |
Thanks for the idea, Wolf. Unfortunately it didn't work :( The idea was sound, since I made the skin in PSP and edited the alpha in Photoshop... The axe still shows up white, but it disappears completely when he shadow melds. If anyone would be so kind as to try editing the alpha channels to make the axe transparent to see if this is just an error with mine, I would be much obliged. |
| 07-30-2003, 06:44 AM | #4 |
Humm could you post the skin so I can take a look at (and maybe fix) it? |
| 07-30-2003, 10:09 AM | #5 |
i think: 1) you are making it semi invis only. 2) you need to get a new image editor |
| 07-30-2003, 12:18 PM | #6 |
Here is my edited TGA (this is the new one I tried right out of the MPQ from the original bandit skin.) It only has the axe removed. If you can see any problems, let me know. |
| 07-30-2003, 12:29 PM | #7 |
Make the axe black not white. |
| 07-30-2003, 12:51 PM | #8 |
Hmmm... I tried following the tutorial on your site for PSP alpha channel editing (since the other one I did by clearing all channels in Photoshop) and the result came out the same... Would you mind terribly uploading a copy of that TGA so I can look at it and see what you've done? I won't use that one specificially for my skin, just for reference. |
| 07-30-2003, 01:05 PM | #9 |
Sure. |
| 07-30-2003, 02:19 PM | #10 |
Thanks, Master. I'm starting to think the problem is with my Image Converter (Image Extractor II) Now it makes a black axe... even when I converted the one you made just to be sure I wasn't messing something up. I'll attach a copy of the BLP I converted, and if you have some free time I would much obliged if you would test it in yours. If it shows up fine in yours, it might just be a video card transparency problem, or some other dreadful thing, lol. Thanks again! |
| 07-30-2003, 04:50 PM | #11 |
if its showing up as white, then that menas you are going to have to edit the model, its not that ahrd, chec kout cooki'es tutorial on materials in the modelling and animation section, and dont bother hex editing the mdx, convert it to mdl, its much easier that way |
