| 07-30-2003, 02:15 AM | #1 |
I was wondering, how would one go about making a scenario that has more than one map? I would like to make it so that, when the players reach a certain point, they are prompted to continue, at which point, a new map loads and they continue their quest from there. Thanks. |
| 07-31-2003, 12:24 AM | #2 |
Can anyone answer this? Pleeeeaase? |
| 07-31-2003, 12:27 AM | #3 |
well for online maps, u cant. for offline, the set next level function should do it. |
| 07-31-2003, 12:31 AM | #4 |
Thank you very much for answering. Is it possible to make it so that if you and someone else have the same files for the scenario, you both can play it together? |
| 07-31-2003, 04:21 AM | #5 | |
No, it is not possible. Multi-Maps Campaigns (*.w3n) only work with single player mode. BTW, rykao already answered this. Quote:
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| 07-31-2003, 04:28 AM | #6 |
wrong. it is possible. requitrwes a skilled c programer with alloit of time tho. |
| 07-31-2003, 04:28 AM | #7 |
Sorry; I didn't realize. I didn't know he meant in all cases. I had hoped that there might be a condition under which multiple-map scenarios could be multi-player. Oh, well. Back to the drawing board, I suppose. Thanks for answering. |
| 07-31-2003, 04:31 AM | #8 |
Oh! Good! Well, my fiancé and our friend who we live with are programmers. They know all of that stuff backward and forward. They work a lot, though, so I would be apprehensive about asking them, even though they work from home so, even when my fiancé is at work, he's sitting right next to me. ;P Maybe I will ask him to help me. What would I ask him to do, exactly? Would he have to know the inner-workings of the game very well to accomplish it? Thank you very much for your reply. |
