| 08-15-2002, 06:15 AM | #1 |
Guest | Well, I seem to get stuck in one place a lot, but this time it is kind of in many places but mainly about one thing. Leaderboard. I want to know exactly how to use it. I want to get it where it records the amount of UNITS(not kills) a TEAM has(not player), but I don't know how to do that, since the leadeboard thing is very confusing. Ok, next thing I want to know is, how can you make it where a TEAM wins by having a certain amount of UNITS(not kills)? Does this require the leaderboard or something? Oh, that's less then I thought I would need help with, I will keep asking some questions though, this editor is very confusing. Well, thanks for all your help! |
| 08-15-2002, 03:29 PM | #2 |
Guest | Make the board use custom values instead of kills and set the UpdateLeaderboard trigger so it adds 1 to that value whenever a player of the specific team makes a kill. EX: Team 1 has Player 1, Player 2 and Team 2 has Player 3 and Player 4: Name: TeamKill1 Event: A unit owned by Player 3 dies A unit owned by Player 4 dies Conditions: (Owner of (killing unit) is Equal to Player 1) or (Owner of (killing unit) is Equal to Player 2) Action: Set Team1Kills to (Team1Kills + 1) Run UpdateLeaderboard <gen> ignoring conditions Name: TeamKill2 Event: A unit owned by Player 1 dies A unit owned by Player 2 dies Conditions: (Owner of (killing unit) is Equal to Player 3) or (Owner of (killing unit) is Equal to Player 4) Action: Set Team2Kills to (Team2Kills + 1) Run UpdateLeaderboard <gen> ignoring conditions (UpdateLeaderboard is the trigger which just updates the values shown on the leaderboard. alternately you can just include the script instead of calling the trigger) |
