| 07-30-2003, 06:23 PM | #1 |
Post your spell ideas and suggested changes here, including rune spells. Inparticular, the captain needs a replacement for Mine Walk (currently appears as fire trail), the Blademaster needs a replacement for goblin mine (there's a bug w/ custom abilities and upgrades that makes mines impracticable), and the Panda needs a replacement for Silence. There is also 1 rune that currently has no spell, and I'm strongly considering dumping shrink. |
| 08-01-2003, 11:37 AM | #2 |
After playing this a few (about 7) times with a ggroup of 10 in my clan we came up witha few things that wind us up the wall... 1) the pandas flame walk is kinda easy to abuse - turn it on and switch again andf again with your target. With the high damage flame walk does, you'll have em dead in no time. we had to make a pact not to do this. Maybe put a cooldown on switch or destroy all flame when you switch. 2) Theres a nasty bug in the golden sheep rampage - it sometimes spawns on the hero select area, stopping all further rampages (not fun - WE LOVE THEM ALL!). Not a spell tweak, but i can't find anywhere else to put it. 3) Mr. 123 towers are pathetic... they could do with damage based on hero levle or kill total or something similair. 4) The life drain you recieve from winning a rampage could use a slight nerf. It made one of my mates immortal unless three of us ganged up on him. He beat a guy one level higher than him who had a cold attack... |
| 08-01-2003, 08:29 PM | #3 | ||||
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Well, I originally planned that as a 'strategy' or 'trick' but it's turning out to be too powerful. I can nerf flamewalk period, or give switch a longer cooldown. One of the reasons the fire is so effective is that it stacks -- the longer you stand in the flame the more damage you're taking. I could get rid of that but then I'd have to greatly increase flame walk's damage. What do you think? I could also implement a very elaborate workaround to tell if he's standing still -- but that'd be a pain. Quote:
I better make a bug report sticky =) I know what the cause of this is and I'll fix it ASAP. I knew there was something causing it not to occur again but I couldn't figure out what =) Quote:
Well, everytime you kill someone you get a random upgrade (ya know those Max MP increased messages and whatnot). These same upgrades are SUPPOSED to apply to towers. The problem is that a bug with war3 stops custom upgrades from working on units that are created after the upgrade is researched. I think the reason it works on invaders is that their upgrade level is set right before they're created... hmm.... I'll have to look into seeing if I can make a workaround instead of waiting for the war3 patch Quote:
I figured that might need a nerf ;) |
