| 07-30-2003, 06:34 PM | #1 |
for the mines, couldnt u just copy a unit, give it the model of a mine, take away all abilites except for invis and make the custom ability create that unit? then, using triggers, use something like unit comes within range of (new mine) explode (new mine) deal 100 damage to (entering unit)? |
| 07-30-2003, 06:38 PM | #2 |
Yeah, I think I'm gonna end up doing that for the BM's mine because as it is, 100 level abilities are causing lots of load time. I still think the captain needs a new skill though, mine walk is always gonna be way too rigged. |
| 07-31-2003, 05:02 AM | #3 |
Update: I changed mine walk to have friendly fire, so it's not nearly as powerful as it was before =) Tommorow I'm gonna add UnitDoesAOEDamage() in JASS to simplify a bunch of spells, including mines. |
