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Unit Editing and SLKs

07-30-2003, 07:20 PM#1
Wolris
I have edited some SLK files and two TXT files to create my first Custom Mod Unit. This is really just a test run to see if I am doing everything properly.

Apparently...
I am not.

The Files
I have added (not replaced) a unit with a unique ID on the following files:
  • Units/UnitAbilities.slk
  • Units/UnitBalance.slk
  • Units/UnitData.slk
  • Units/UnitUI.slk
  • Units/UnitWeapons.slk
  • Units/CampaignUnitFunc.txt
  • Units/CampaignUnitStrings.txt
I have the files in my "Warcraft III" folder (under Program Files in Windows). All files exist in the folder Units . In fact, the file structure looks like this: C:\Program Files\Warcraft III\Units.

:bgrun: About the Unit
The unit is a unique Hero, similar unit type as Evil Arthas. The Custom Unit I based him off of, Evil Arthas, appears in the CampaignUnit*.txt files, so I duplicated my unit there. Just about everything else is similar to the Evil Arthas unit.

emote_sweat The Symptoms
The Unit appears in my World Editor. I can manipulate him just like I could any other unit. However, when I make the jump into the game (via World Editor Test or Custom Game), the Unit never appears.

emote_confused My Plea...
Has Anyone ever seen anything like this? If so, what did you do to rectify the situation. Is there a file I missed? I checked this site already, but I may have skimmed over any similar threads. If so, please direct me in the right direction.

:ggani: Thanks ahead of time.
07-30-2003, 08:53 PM#2
element_5
In order for the files to affect the game, you must actually import them into the map. If you have TFT, you can use the Import Manager, but if you're using RoC, then you have to use a program such as WinMPQ to insert them into the .w3m file.

EDIT: Also, you know you can create custom units in the WE, right?
07-30-2003, 09:08 PM#3
Wolris
Thanks for the quick response. I will give that a whirl.
Quote:
Originally posted by element_5
Also, you know you can create custom units in the WE, right?

Yea, but I plan on making ALOT of mods, and this process makes duplication easier.
07-31-2003, 12:28 AM#4
element_5
I take it then that you want to use the same custom units in several maps? You can import/export unit/object data in the TFT WE. It's under the File menu in the Object Editor. 8)
07-31-2003, 03:08 AM#5
dreamweaver
But he want to create new custom hero in order he can point and click it . I know it's possible ! But I don't know how to do it because my custome hero dissapeared like him .

Does anyone find a way to solve this ?? Please help us
07-31-2003, 04:54 AM#6
dreamweaver
When you edit all files needed in Units\ .. you can edit or copy your modified files to Custom_V1/V0\Units too.
It's will make hero appear right , exactly in World Editor ( it's doesn't appear like " Unknown" or must use UMSWE ) ...
But I still get problem like you though I try to duplicate an existed Hero "Rexxar" . I just rename it's Id to [Otst] .
It's not appear in Map Testing ...
If anyone find out solution , please post it
08-04-2003, 06:40 PM#7
Wolris
Quote:
Originally posted by element_5
I take it then that you want to use the same custom units in several maps? You can import/export unit/object data in the TFT WE. It's under the File menu in the Object Editor. 8)


One of the things I was attempting was to get my buddy to make a character and share it onto my map (with custom characters). in RoC, there is no copy/paste function for objects. TFT definately makes things alot easier.

:ggani: Thanks element_5!