| 07-31-2003, 01:26 AM | #1 |
I need people who can do the following: -Cinematic Fade Filter that says, "RAMPAGE!!!" in blood -Custom loading screen showing of a collection of cool screenshots from the map and explanations of rampages/rune spells/limit breaks -JASS experts for working on and improving the engine behind Battledome, mostly the system that gives credit for kills with JASS spells, and the JASS spells themselves. I'm also looking for someone who's taken the time to experiment with and knows how to work multiboards. I'm also in desparate need of permanent testers. These need to be people who hang out in #wc3campaigns on IRC all the time, so chances are good that I'll be able to round up 5 or 6 when I need to test the latest revision. |
| 07-31-2003, 10:08 AM | #2 |
Hi datangel I can do your fade filter and loading screen no problems. |
| 07-31-2003, 07:13 PM | #3 | |
Quote:
That'd be great =) For the fade filter, just exactly as I described, pop up on the screen with RAMPAGE!!! written in blood. The only other thing I ask is that player's still be able to see behind it -- like the SPLAT! fade filter for example. Make it big though, that way player's will notice =) I'll PM you about the loading screen later. |
| 07-31-2003, 07:31 PM | #4 |
just msg me on irc, and if I'm around, I will help you test data. I would help out with the engin, but you know how busy I am with the 3 projects I'm doin. Just make sure the footman doesn't have those uber mines anymore :P |
| 08-01-2003, 06:21 AM | #5 | |
Quote:
Yeah, he gets hurt by them now, and I'm gonna make their damage upon death a JASS thing. Reduced load time and easier balancing =) |
| 08-01-2003, 06:34 AM | #6 |
<-- Permanent tester available! |
| 08-01-2003, 07:14 PM | #7 |
FireAaaro, the way I usually get ahold of testers is on the wc3campaigns IRC. IRC server: irc.irchighway.net Channels: #bdome3, #wc3campaigns |
| 08-08-2003, 03:39 PM | #8 |
hey dataangel i wanna help test this thing... (Btw im Tim on IRC) |
| 08-12-2003, 10:20 PM | #9 |
If you still need someone to help out with your Battledome, in the trigger department I would be glad to. -Aiursrage2k |
| 08-18-2003, 03:42 AM | #10 |
perma test here! i have been testing a bit with you, just makin it official ;) |
| 09-13-2003, 04:27 PM | #11 |
I can make custom loading screens, I also have made 2 different multiboards with different sizes, pictures, and values, I also have experience with JASS, though it takes me much longer than if I am just using triggers. I make custom models. Just say if you want me to help with something, my good computer is dead right now so I would prefer to just do stuff in an empty map and then send that to you; if I try to use a map that is even slightly cpu intensive my computer will get angry. |
| 09-14-2003, 04:37 PM | #12 | |
Quote:
Check your PMs. |
| 10-02-2003, 06:10 PM | #13 |
Why do you make the spells in JASS? It's so much easyer to make thim in triggers, and I can only think of one thing that you can't triggers that you can do with JASS. |
| 10-02-2003, 10:40 PM | #14 | |
Quote:
Then you don't know JASS very well ;) There are plenty of things you can only do using JASS -- GetLocalPlayer(), local variables, ifs that don't call other functions for their condition (dumb waste), loops with variables other than A and B, while loops... There's also a multitude of things that can be done in the GUI but are easier to do in JASS. The biggest advantage to JASS is that I can abstract things I do over and over again into functions. Battledome uses around twenty or so custom functions right now, with more coming. Without JASS: -Trigger/JASS spells would give no XP for kills -I would have to write code to create and delete lots of special effects by hand -No leap skill -No glaive boomerang skill ... You get the idea ;) Trust me, it's necessary. |
| 10-03-2003, 05:03 PM | #15 |
If I knew more about what I was saying... well... Got over to The War Center and say that to Ashura_Warrior (The maker of RotG). He'll bite your kneecaps off. |
