| 07-31-2003, 07:36 AM | #1 |
Code:
Town Center Increase Pop 5
Events
Dialog - A dialog button is clicked for SETTAX_dialogMain_A[1]
Dialog - A dialog button is clicked for SETTAX_dialogMain_A[2]
Dialog - A dialog button is clicked for SETTAX_dialogMain_A[3]
Dialog - A dialog button is clicked for SETTAX_dialogMain_A[4]
Dialog - A dialog button is clicked for SETTAX_dialogMain_A[5]
Dialog - A dialog button is clicked for SETTAX_dialogMain_A[6]
Dialog - A dialog button is clicked for SETTAX_dialogMain_A[7]
Dialog - A dialog button is clicked for SETTAX_dialogMain_A[8]
Dialog - A dialog button is clicked for SETTAX_dialogMain_A[9]
Dialog - A dialog button is clicked for SETTAX_dialogMain_A[10]
Conditions
Actions
Set OTHER_nIndexNum = (Player number of (Triggering player))
Set TAX_fPeopleTax_A[OTHER_nIndexNum] = (TAX_fPeopleTax_A[OTHER_nIndexNum] + 0.05)
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
TAX_fPeopleTax_A[OTHER_nIndexNum] Greater than 1.00
Then - Actions
Set TAX_fPeopleTax_A[OTHER_nIndexNum] = 1.00
Else - Actions
Do nothing
Dialog - Clear SETTAX_dialogMain_A[OTHER_nIndexNum]
Trigger - Run Town Center Set Taxes p2 <gen> (ignoring conditions)i did a quick search and couldn't find anything, this is what i've tried, but OTHER_nIndexNum fails to get the proper player reference (just returns a 1) i'd hate to do each player's button press seperately, cause thats like 10 x 8 triggers of copying and pasting, and thats anoying |
| 07-31-2003, 08:27 AM | #2 |
It doesn't exist. You could, however, get the button that was clicked and then use a loop to find which player "owns" that button... |
