| 07-31-2003, 07:58 PM | #1 |
I have a trigger that when used, spawns 8 units to cast flamestrike in a clockwise pattern around the center of the map. I have edited flamestrike to make it a non hero spell so the unit can cast it. The spell works fine in single player, but for some really strange reason, in multiplayer the spell will give everyone in the game a fatal error as it finishes. It will go through its entire cycle only to crash at the end... Why is this crashing??? argg.... so confused... Here is the trig: Events Unit - A unit enters Center <gen> Conditions (Unit-type of (Entering unit)) Equal to Flame Actions Unit - Remove (Entering unit) from the game Game - Display to (All players) the text: ((Name of (Owner of (Entering unit))) + has cast the spell Wall of Fire!) Unit - Create 1 Center Stomp for (Owner of (Entering unit)) at (Center of Center <gen>) facing Default building facing degrees Set CenterStomp[3] = (Last created unit) Unit - Create 1 Center Stomp for (Owner of (Entering unit)) at (Center of Center <gen>) facing Default building facing degrees Set CenterStomp[4] = (Last created unit) Unit - Create 1 Center Stomp for (Owner of (Entering unit)) at (Center of Center <gen>) facing Default building facing degrees Set CenterStomp[5] = (Last created unit) Unit - Create 1 Center Stomp for (Owner of (Entering unit)) at (Center of Center <gen>) facing Default building facing degrees Set CenterStomp[6] = (Last created unit) Unit - Create 1 Center Stomp for (Owner of (Entering unit)) at (Center of Center <gen>) facing Default building facing degrees Set CenterStomp[7] = (Last created unit) Unit - Create 1 Center Stomp for (Owner of (Entering unit)) at (Center of Center <gen>) facing Default building facing degrees Set CenterStomp[8] = (Last created unit) Unit - Create 1 Center Stomp for (Owner of (Entering unit)) at (Center of Center <gen>) facing Default building facing degrees Set CenterStomp[9] = (Last created unit) Unit - Create 1 Center Stomp for (Owner of (Entering unit)) at (Center of Center <gen>) facing Default building facing degrees Set CenterStomp[10] = (Last created unit) Unit - Order CenterStomp[3] to Human Blood Mage - Flame Strike (Center of P1 Spawn <gen>) Wait 0.20 seconds Unit - Order CenterStomp[4] to Human Blood Mage - Flame Strike (Center of P2 Spawn <gen>) Wait 0.20 seconds Unit - Order CenterStomp[5] to Human Blood Mage - Flame Strike (Center of P3 Spawn <gen>) Wait 0.20 seconds Unit - Order CenterStomp[6] to Human Blood Mage - Flame Strike (Center of P4 Spawn <gen>) Wait 0.20 seconds Unit - Order CenterStomp[7] to Human Blood Mage - Flame Strike (Center of P5 Spawn <gen>) Wait 0.20 seconds Unit - Order CenterStomp[8] to Human Blood Mage - Flame Strike (Center of P6 Spawn <gen>) Wait 0.20 seconds Unit - Order CenterStomp[9] to Human Blood Mage - Flame Strike (Center of P7 Spawn <gen>) Wait 0.20 seconds Unit - Order CenterStomp[10] to Human Blood Mage - Flame Strike (Center of P8 Spawn <gen>) Wait 1.80 game-time seconds Unit - Remove CenterStomp[3] from the game Wait 0.10 game-time seconds Unit - Remove CenterStomp[4] from the game Wait 0.10 game-time seconds Unit - Remove CenterStomp[5] from the game Wait 0.10 game-time seconds Unit - Remove CenterStomp[6] from the game Wait 0.10 game-time seconds Unit - Remove CenterStomp[7] from the game Wait 0.10 game-time seconds Unit - Remove CenterStomp[8] from the game Wait 0.10 game-time seconds Unit - Remove CenterStomp[9] from the game Wait 0.10 game-time seconds Unit - Remove CenterStomp[10] from the game Wait 0.10 game-time seconds I have the ability changed as follows: Mana cost set to 1, damgage increased, cooldown to 1, and it doesn't effect friendlies.. Thanks for help. |
| 07-31-2003, 08:06 PM | #2 |
jebus, couldn't that have been looped? er, anyways, i have no idea, except that i don't trust waits |
| 07-31-2003, 10:50 PM | #3 |
Well I don't think its the waits or anything... The spell works completely in single player... but in multi it just quits the game. |
