| 08-01-2003, 12:47 AM | #1 |
I got 3 Problems with my map and seem to be unable to solve them alone ;/ 1. Some of my hero units have artillery groundattack. As soon as such a unit has an "Fire Orb" and uses "attackground" the game crashes. Normal attacks work, only groundattacks make it happen. -> How to avoid that ? 2. I place several unit groups for Neutral Hostile with Event - Map initialization (RPG map). Players can command these groups using text messages (follow, go, stop). But all units capable of attacking attack-move back to their spawn place after a few seconds, like creeps returning to their camp. Units without attacks don´t. Even Hold-Posizion does not work. -> What´s the reason ? ...and how can I avoid the neutral hostile units to be shown on the minimap as creep camps ? 3. I changed some collision sizes (Pathing - Collision Size) for units (nothing special, usually 8, 16 or 32). But next time I open the map in the WE, some values are changed to 0.00. (The map were begun before TFT if that´s of any importance) Doesn´t happen with a special type of unit, and not always. -> How can I fix it once for all ? Thx Gozai |
| 08-01-2003, 02:39 AM | #2 |
how about changeing the creeps to be commandable allies so they dont return and they wont show up as creep camps |
| 08-01-2003, 10:57 AM | #3 |
Unfortunately I need them to be neutral / not allied for certain reasons. Otherwise your suggestion would be perfect. |
| 08-03-2003, 11:01 PM | #4 |
Are my Questions so exotic ..? |
| 08-03-2003, 11:03 PM | #5 |
yep that gotta be the reason, happens often on this board ;p |
| 08-03-2003, 11:08 PM | #6 |
for ur first question, i think it happens when a melee hero attacks ground, otherwise, im not sure why you're crashing |
| 08-04-2003, 09:19 AM | #7 | |
Quote:
Well, that´s what I said ;) It´s no problem to attackground with heroes, but as soon as a hero has a fire orb the game crashes when attacking ground. If it´s of any importance: the groundattack itself has an AoE. The Fire Orb itself has an AoE, too. Maybe that has something to do with it ? |
| 08-04-2003, 09:33 AM | #8 |
the fireorb is harde cocded for certaint types of attacks. it is nto for tyhat one. therefor it crashes the game due tio an error. cant be gotten around (well, u could use triggers and a bogie item) |
