HomeUser Control Panel (unavailable in archive)ForumsTutorialsArt GalleryResourcesMaps

Patch 1.12 Released

08-01-2003, 12:56 AM#1
kharma
New Patch released, nothing groundbreaking but perhaps it'll get rid of some of the WE bugs (we can only hope). As usual connect to Battlenet to get it or download it here. ||EDIT|| It appears that a post by Brett Wood on the Bnet forums has confirmed there are no bug fixes to the World Editor in this patch...pity||/EDIT||

MISCELLANEOUS FIXES
Cinematic sequences that were not playing within certain foreign language versions have been fixed.
Fixed problem that enabled you to save games that could not be loaded.
Fixed problem that enabled you to create a replay that could not be properly played back.

MAP FIXES
Rune of Rebirth has been removed from maps (6)GnollWood and (4)Floodplains1v1.
Gold mine positioning has been rebalanced and the starting location tree placement has been improved for the map (2)TwoRivers.
A Golem has been added to each of the Mercenary Camps within the map (4)Twisted Meadows.
Destructible rocks have been added to the upper and lower gold mine areas in (4)Avalanche.

CREEP FIXES
The creep version of Inner Fire has had its mana cost increased from 35 to 75.
The creep version of Raise Dead has had its cooldown increased from 5 to 12 seconds.
The creep version of Purge no longer stuns units.
The creep version of Abolish Magic has had its mana cost increased from 50 to 75.

UNDEAD CHANGES
Within the Tomb of Relics maximum stock for the Rod of Necromancy has been reduced from 2 to 1.

HUMAN CHANGES
Aerial Shackles damage has been increased from 20 points per second to 30 per second.
The gold cost for a Dragonhawk Rider has been reduced from 235/40 to 200/30.
Arcane Towers now deal Piercing damage, and have had their range increased from 700 to 800.
Animal War Training upgrade cost has been reduced from 150/250 to 125/175.
Long Rifles Upgrade now requires a Keep instead of a Workshop.

NIGHT ELF CHANGES
Spirits of Vengeance (which are summoned by the Avatar of Vengeance) have had their damage increased from 14-18 to 17-21.

ORC CHANGES
You no longer need a Fortress as a prerequisite to build Batriders.
Wind Rider hit points have been reduced from 600 to 570.
Burrow armor has been increased from 2 to 5 and damage has been reduced from 1d8+33 to 1d5+22

CLASSIC CHANGES
Anti-air creeps have been added to each Mercenary Camp in the map (4)Tranquil Paths (Reign of Chaos).
Wyvern hit points have been reduced from 600 to 570.
Halls of the Dead and Black Citadel attack cooldown have been reduced from 2.0 to 1.5.
The multiplayer custom map desync that occurs between Reign of Chaos and Frozen Throne players has been fixed.

NOTES:
Replays are incompatible between major game revisions (1.11 replays cannot be viewed with the 1.12 version of Warcraft III). Custom save games will not load from version 1.11.
08-01-2003, 01:21 AM#2
Zurg(OLD)
and the orcs are weakened once again. :bgrun:
08-01-2003, 01:35 AM#3
Sware
I dont see "Fixed Hidden Attachment Points for Abilitys" Shame..
08-01-2003, 02:08 AM#4
STURMguy22
yay!!! humans get better!!!
08-01-2003, 03:06 AM#5
Electromancer
Well, extra armor is really helpful. I kinda wish they had just done 3 armor and minused 2 points from the d and the set damage amounts.
08-01-2003, 03:32 AM#6
Nozdormu
Is it just me or does WinMPQ show everything as unknowns in this patch?
08-01-2003, 05:24 AM#7
Electromancer
Blizzard removed the listfile from the mpq... Great... Well, this poses a problem. I think they did it to hinder us "Non-conforming" modders.
08-01-2003, 07:13 AM#8
Earth-Fury
ao a crappy patchg gets an update but my cool buttons dont?! :(


orc are better now. bats are easyer to get.

human are even moreso the ultimate AA now.
08-01-2003, 10:24 AM#9
Insaniteus
Besides, if anyone can whine about getting weakened it's the Undead, since they had no good boosts at all and their Rod of Necromancy is slightly more rare. With Humans and NE getting their nice jacks, and the Orcs being able to get Batriders earlier (this dominated the beta if you'd remember) the Undead are going to be in major trouble.

PS: Orc Burrows have more armor now, that means they don't die in 2 seconds. I'd say that it was a nice move for something that's supposed to be 100% defensive anyway.

-Insaniteus-
08-01-2003, 11:19 AM#10
Earth-Fury
lo lyou are correct. the undead got totoally screwed over
08-01-2003, 11:24 AM#11
tempestadiossa
The undead were by far the most powerful race in ROC while the NE were the weakest one....now they are balancing

Just try to break through a triple wall made of undead's defensive towers with the NE...U'd need a lot of Mountain Giants, not to mention the undead can have a more numerous army thanks to the "animate dead" ability from the Necromancer.
08-01-2003, 11:26 AM#12
Earth-Fury
the thing is its called a glave trower. owange on there d and skeletons fall in one secont vs bears hunts and giants.
08-01-2003, 11:45 AM#13
Vexorian
Long rifles no longer require a worksho! Next game will be the first time I research that upgrade
08-01-2003, 11:59 AM#14
Earth-Fury
lol XD that was a shitty thing to do..... now bears got screwed EVEN MORE!
08-01-2003, 01:30 PM#15
Nozdormu
Quote:
Originally posted by Electromancer
Blizzard removed the listfile from the mpq... Great... Well, this poses a problem. I think they did it to hinder us "Non-conforming" modders.


This sucks. Now we'll have to decode the damn patch and make our own listfile just because Blizz wants to screw with us.