| 08-01-2003, 05:20 AM | #1 |
Hi, for a map I'm making, I want to have a bunch of burrowed crypt fiends unburrow and attack when the player passes a certain point. the first part's easy, the trigger condition...just do when a hero enters the area...i just dont know what to do for actions to make the fiends unburrow and then attack. |
| 08-01-2003, 06:30 AM | #2 |
Ok, I've puzzled it out to an extent...but it's not working. The trigger works except for the first action...the unburrow one. if I remove it and place unburrowed units there, they all nicely attack. What's wrong? Not only do they not attack, but the 'burrowed crypt fiend's i placed there don't unburrow either. Untitled Trigger 001 Events Unit - A unit enters Region 000 <gen> Conditions ((Triggering unit) is A Hero) Equal to True Actions Unit Group - Order (Units in Region 001 <gen>) to Undead Crypt Fiend - Unburrow Unit Group - Order (Units in Region 001 <gen>) to Attack-Move To (Center of Region 000 <gen>) |
| 08-01-2003, 04:10 PM | #3 |
Ok...I fixed the problem, i needed to pre-research burrowing for the enemy...now I have ONE problem left. This is one of those 'hero with small group' maps, so I can't have well-macroed crypt fiends...how can I tell the enemy AI to NEVER burrow/unburrow of its on volition? |
