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-= Kinda Noob Map Editor Questions and Suggestions Sort of Long =-

08-01-2003, 06:50 AM#1
DeathRages
First off thanks in Advance for any help, Much Appreciated, got some questions that I could not seem to solve on my own for a while and I hope someone can give me some insight on any, thanks again!

Question 1: I am trying to do a Hero Exchange type technique, in an AoS type Map, where when the game loads, they pick their hero and are transferred to the battle, and if they want to change their hero, they must follow this process: Purchase an Exchange Token at a shop, then with the token in their inventory, enter a Region, from there the trigger will do the following: Remove any Ankhs from their inventory, Replace The Hero with a Lesser Unit, Then Kill the Unit, then Create a Picker Unit back to where the Heroes can be selected, and pan camera there.. well so far I got everything to work fine and dandy, but my issue is when I play on Battle net and someone actually Does that process, it kicks them out of the game, disconnects them,, At first I thought it was because I needed the trigger to Create the picker unit Before killing the unit that Replaced the hero, but after I rearranged that, still no luck, below is a Copy of the trigger, I am sure I am missing something simple:

Have 6 triggers, one for each Color:

Red Enters Repicker
Events
Unit - A unit enters West X Picker <gen>
Conditions
(Owner of (Triggering unit)) Equal to Player 1 (Red)
((Triggering unit) is A Hero) Equal to True
((Item carried by (Triggering unit) of type Hero Exchange Token) is owned) Equal to True
Actions
Cinematic - Turn cinematic mode On for Player Group - Player 1 (Red)
Camera - Apply WESTXCHANGE <gen> for Player 1 (Red) over 3.00 seconds
Item - Remove (Item carried by (Triggering unit) of type Glow of Reincarnation)
Unit - Replace (Triggering unit) with a Shade using The new unit's max life and mana
Sound - Play KelThuzadDeath1 <gen> at 100.00% volume, attached to (Last replaced unit)
Unit - Explode (Last replaced unit)
Unit - Create 1 Shade for Player 1 (Red) at (Center of Western Respawn <gen>) facing 180.00 degrees
Unit - Kill (Last replaced unit)
Wait 2.00 seconds
Game - Display to Player Group - Player 1 (Red) for 10.00 seconds the text: You may now choose ...
Camera - Reset camera for Player 1 (Red) to standard game-view over 1.00 seconds
Wait 2.00 seconds
Cinematic - Turn cinematic mode Off for Player Group - Player 1 (Red)
Camera - Pan camera as necessary for Player 1 (Red) to (Center of Western Respawn <gen>) over 2.00 seconds


I am Stumped

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Question 2: Is it Possible to Make some Sort of Region or so that can Block a Blink spell from entering region? Like sort of an Unteleportable wall?

Question 3: Can someone copy/show me a Trigger for a system where, when a Hero enters a Region, a Dialog type popup appears for them only and grants them an Attribute bonus, and they can choose by clicking, whether they want +10 Agility, +10 Intel or +10 Strength, and then apply it to that hero permanently?

Question 4: If I have a Ton if Triggers that are Existent but Not Enabled, do they affect Load and map time and size? Are they still loaded?



Question 5: Can Someone Show/copy me a trigger where, When a Hero dies With an Ankh of Revival, they will flash after they Respawn and have like 3 seconds of Invulnerability or so, then back to normal?

Question 6: Is it typical to have 2 maps loaded and when switching between the maps it's taking a Long time to switch? I hope it isn?t my pc

Question 7: When I use Warcraft_3_Map_Protector , show it the directory for mpq2k, then *.* file types and load my map then click Start to protect it, and the Resulted map , if I load it in editor, it still loads without error, like it used to for a while .. Is that a bug? Or I am I doing something wrong?

Question 8: Has anyone ever been able to make a Blade storm spell work on another unit? Or yet, added it to an item as a charge and when Hero uses it, it activates? I got it to work with BM of course (the item) but not with any other hero, same goes for Star fall

Question 9: Theoretically speaking: If I made a Trigger, where let's say, a unit like a Shade will be created, at scale 1.00 then in .010 seconds the Shade will be Replaced with Shade2 (which will be 1.10 scale) and that Shade 2 at .10 sec will be replaced by yet another shade at 1.20 scale, and so forth over and over until like scale 5.0 or so... will that actually work as a Growing type effect? Like would it actually work? I?m thinking of making some spell where when cast, it will allow that unit to grow 10 times it size, and I want it to do the trigger to scale it with smooth frames... I tried it a bit and it sort of worked, but since I am fairly new, just wondering if that has been tried by anyone and if they got any suggestions on the timing between each replace etc... I think maybe a trigger to Pan in or so might be similar but not sure?

Question 10: Spell Books! I am not sure if this has been discussed, (probably has) but isn?t that a way to give a Hero more than 5 spells in a simple way? I mean I got 4 books on my map, each with 3 spells, and when my hero has all 4 books in his inventory, that?s 5 spells he has normally, and in addition, 3 spells x 4 making it 12 total of 17 spells a hero!, am I missing something or is that been discussed? I might try adding like 10 spells in a book, but last time I tried something more than 3 it didn?t work, anyone been able to do something similar?




That's it for now, a lot I know, just dumping what?s in my mind the past few weeks... I know it's a lot, been contemplating all these for weeks now with no luck figuring most out, thanks for patience and help guys

Oh and if someone can help me with the triggers I need, I will be more than happy to add a credit to them on my map, thanks!
08-01-2003, 08:05 AM#2
gurubvin
wow. that's alot of questions. really specific though so i think you shouldn't have much trouble getting answers.

2)
Events
Unit - A unit owned by Player 1 (Red) Is issued an order targeting a point
Conditions
((Region 000 <gen> contains (Target point of issued order)) Equal to True) and ((Issued order) Equal to (Order(blink)))
Actions
Unit - Move (Triggering unit) instantly to (Center of (Playable map area))

4) they do affect size. other than that i don't think so.

6) you will always have a load screen between maps, if thats wat ur asking. it shouldn't really take any longer or shorter to load between maps than to load a single map

8) the prob with bladestorm is that only the bm has the animation for that spell. no other unit has an animation set that allows them to fly up in the sky and start spinning. i don't know bout starfall but alot of ppl have trouble with that too.

9) u should change unit size in the animation section rather than create and destroy a unite every x sec.

10) yes ur right about the spell books. wat ppl don't like about them is that
A) you cannot level up those spells.
B) you cannot change the spells a spell book holds.

as for your problem. u just need to go to the spell book ability in ur object editor and change max spell number to 10. it defaults to 3
08-01-2003, 08:07 AM#3
gurubvin
2) oh yea i forgot, u need to change to make this change:

Events
Unit - A unit owned by Player 1 (Red) Is issued an order targeting a point
Conditions
((Region 000 <gen> contains (Target point of issued order)) Equal to True) and ((Issued order) Equal to (Order(blink)))
Actions
Unit - Move (Triggering unit) instantly to ((CHANGE HERE) "some region of ur liking, maybe right outside the "unblink wall")