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How would one do this? (Download when finished)

08-01-2003, 10:25 AM#1
Thunder-Hunter
Ok, so I have based a spell off DOOM and I want to change:

Spell name - Assassination
Desired Effect - Want the targeted unit to Be killed instantly after the "Casting Time: 7.00" is over.

I can make the unit die, but produce no effects even if I do change the Missle Art/Effect Values (Special Effect)

A) Missle Art - I want the hero to shot a missle at the unit when spell is done casting

B) Have an effect played looping on the hero/target when she is casting it (Has a "Casting Time: 7.00")... I can make the effect play once, but not looped.

C) Create an effect when the missle hits / kills unit.

Please Help me. This is for my new hero the "Ranger" (yes, I know its close to "Dark Ranger" but feel free to change name) which I will put up for Dl after I get this resolved. I will also add credits. Thanks for your time. ;)
08-01-2003, 10:49 AM#2
Thunder-Hunter
Help... Here are 2 triggers I made... I cant see whats wrong with em, but they dont work right. Now all I want is an effect (curse) to appear over casters/targets head....

Assassination1
Events
Unit - A unit owned by Player 1 (Red) Begins casting an ability
Conditions
(Ability being cast) Equal to Assassination
Actions
Special Effect - Create a special effect attached to the overhead of (Target unit of issued order) using Abilities\Spells\Undead\Curse\CurseTarget.mdl
Set AssassinationTarget = (Last created special effect)
Special Effect - Create a special effect attached to the overhead of (Triggering unit) using Abilities\Spells\Undead\Curse\CurseTarget.mdl
Set AssassinationCaster = (Last created special effect)


Assassination2
Events
Unit - A unit owned by Player 1 (Red) Finishes casting an ability
Conditions
(Ability being cast) Equal to Assassination
Actions
Special Effect - Destroy AssassinationTarget
Wait 0.10 seconds
Special Effect - Destroy AssassinationCaster

BTW I have two variables: AssassinationCaster (caster), AssassinationTarget (target)