| 08-01-2003, 10:25 AM | #1 |
Ok, so I have based a spell off DOOM and I want to change: Spell name - Assassination Desired Effect - Want the targeted unit to Be killed instantly after the "Casting Time: 7.00" is over. I can make the unit die, but produce no effects even if I do change the Missle Art/Effect Values (Special Effect) A) Missle Art - I want the hero to shot a missle at the unit when spell is done casting B) Have an effect played looping on the hero/target when she is casting it (Has a "Casting Time: 7.00")... I can make the effect play once, but not looped. C) Create an effect when the missle hits / kills unit. Please Help me. This is for my new hero the "Ranger" (yes, I know its close to "Dark Ranger" but feel free to change name) which I will put up for Dl after I get this resolved. I will also add credits. Thanks for your time. ;) |
| 08-01-2003, 10:49 AM | #2 |
Help... Here are 2 triggers I made... I cant see whats wrong with em, but they dont work right. Now all I want is an effect (curse) to appear over casters/targets head.... Assassination1 Events Unit - A unit owned by Player 1 (Red) Begins casting an ability Conditions (Ability being cast) Equal to Assassination Actions Special Effect - Create a special effect attached to the overhead of (Target unit of issued order) using Abilities\Spells\Undead\Curse\CurseTarget.mdl Set AssassinationTarget = (Last created special effect) Special Effect - Create a special effect attached to the overhead of (Triggering unit) using Abilities\Spells\Undead\Curse\CurseTarget.mdl Set AssassinationCaster = (Last created special effect) Assassination2 Events Unit - A unit owned by Player 1 (Red) Finishes casting an ability Conditions (Ability being cast) Equal to Assassination Actions Special Effect - Destroy AssassinationTarget Wait 0.10 seconds Special Effect - Destroy AssassinationCaster BTW I have two variables: AssassinationCaster (caster), AssassinationTarget (target) |
