| 08-01-2003, 08:30 PM | #1 |
Post any bugs you encounter here The following are often reported as bugs, but are not bugs: -The panda can leap into lava -Friendly fire doesn't contribute towards limit break meter -Sheeps sometimes spawn right next to heroes (although this will probably change) -Bounty can't win bounty hunt rampage (this will be changed) |
| 08-04-2003, 09:01 AM | #2 |
hey. nice map. i didn't enjoy it much though cuz i didn't do it online and comp didn't work. i guess that's one prob with it. i mean u can't always get 12 guys, and u might still want it full. 2) there was a rune that did not work it seemed. i can't tell u which one specifically, cuz they randomly appear right? ne way msg told me to step on it to cast a spell, i did, but the extra spell didn't show up. i was the panda 3) the echoe get's annoying. specially when it keeps going after you've quit the game. seriously though u might want to tone it down. and seriously, it kept going after i quit the game. ne way, hope that helps. looks like a fun map. now to get some ppl to play with... |
| 08-04-2003, 05:54 PM | #3 | ||
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The spell for that rune isn't implemented yet. Sorry, forgot to mention this in the d/l thead, I'll add it. Quote:
I wish I could help you -- but I have no bloody idea what you're talking about :P One other person I talked to said something about echoes but I don't hear them at all on my computer. Is it an ambient sound for that tileset? I could turn it off then. I have a shitty soundcard so it may not play on my computer. |
| 08-04-2003, 08:23 PM | #4 |
ur missing out. the echoe actually sounds good. it makes it feel like ur in some sort of ... battledome... it's just it's a bit much and it keeps going after u've finished the map. |
| 08-04-2003, 08:32 PM | #5 | |
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Wierd, once I add victory conditions I'll make it stop ambient sound once you finish the map. |
| 08-13-2003, 03:24 AM | #6 |
I dont remember the name but the Illidan guy's spell that makes him jump in there air and it go black kicks you out of the game from bnet. |
| 08-13-2003, 05:46 AM | #7 | |
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Yeah, I found Leap desynced the game. Blink has replaced it again until I find the time to recode Leap to work without local code. Check out the latest version, it's alot more stable. |
| 08-13-2003, 12:41 PM | #8 |
Sometimes I have 1 mana and it doesnt go up. Even when I respawn or taking a mana rune it stays at 1. It happened with the demon hunter and the dreadlord |
| 08-13-2003, 05:29 PM | #9 | |
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This should happen on purpose during the leader bounty hunt. Did you also notice an arrow over your head? |
| 08-13-2003, 08:39 PM | #10 | |
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Yes sometimes I think |
| 08-21-2003, 06:53 PM | #11 |
ya something like this happened to me, but it wasnt hero bounty or anything, i am walking up to the hill, i am about to use scramble, and all my mana dissapears, i go on a rune, my mana goes back up, in a few seconds it dissapears again! |
| 09-21-2003, 01:50 AM | #12 |
I had alot yesterday, lets see if i can remember them: If you die when you get an item, like at the same time, you will drop the item and respawn, laeving your item on the ground. Lightning kills all invaders If two people leap at the same time, causes sever split After a while, regen is so high minewalk does not take it away. Charge is too powerfull King of the hill randomly causes bugs Sometimes people with lower amounts of invader kills win invaders, even if there are people with more kill. Telefrag is too powerfull Rampages repeat alot usually Often sheep spawns right beside a hero Bounty should be timed Everyone is killed by lightning |
| 09-22-2003, 03:05 AM | #13 | |||||||||||
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Just got done fixing this, it'll be in next upload. Quote:
I'm gonna add quote to nerf it specifically for invaders, but in general it needs a nerf too. Quote:
Hmm.. I'm gonna have to actually test this. There's no GetLocalPlayer() code blocks in the leap trigger so I don't see why two people leaping at once would cause a desync, but Blizzard is wierd so it's possible... Quote:
That's not a bug, that's a feature =) This is true for fire trail too. Maybe changed in the future. Quote:
I'll nerf it a tad bit. Quote:
I'm afraid you'll have to be more specific =( Quote:
Hmm... this should rarely ever happen, and if so only by 1 or in the extreme 2 kills. But I'll add something just to be safe... Quote:
The AOE damage or the fact that it gives an instant kill or the fact that it automatically targets the bounty? Quote:
That's not a bug. There are only so many of them, and they're selected randomly. I could add code to make it so you can't get the same one twice in a row. Quote:
I could try making a function to make sure heroes aren't in proximity... right now it's purely random. I'll think about it. Quote:
This has been suggested and I'll probably eventually implement it. |
| 09-23-2003, 02:33 PM | #14 |
Mine walk needs a little nerf, later on in the game it seems that it kills everyone in a few hits, even without a speed buff. you can leap into lava.... invaders shouldn't give some bonuses ((increased attack, increased def, speed boots (attack and regular) probably make that earth hero i told you about.... :) telefrag needs a nerf... it should probably teleport straight to the target and deal 7/8's of their hp. Thats all i can think of, anyways, i changed my username to RoTK_Gwaer, so yeah, im in RoTK now |
| 09-24-2003, 10:36 PM | #15 | |
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That's not a bug, that's a feature ;) Check the tooltip. |
