| 08-02-2003, 04:45 AM | #1 |
any1 know what these functions do? SyncStoredInteger takes cache, string, string, returns nothing ReloadGameCachesFromDisk takes nothing returns nothing i didn't give var names to the data types. i just included the data types to give the basic gist. thanks. |
| 08-02-2003, 06:29 AM | #2 |
sorry to barrage with game cache questions but here are some more. first though some discoveries: for the strings in game cache u cannot have spaces. it will not automatically underscore for u. although, player name seems to work fine... what i know for certain is that u cannot store ne thing in a string using UnitName. you'll need to use a "convert unit id to string" function. Now for questions 1) wer exactly is the game cache. wer does warcraft store this info? 2) is there a limit to how much can be stored here? 3) How should i title my game cache? i want it so that someone can start a new campaign w/o running over their old one. right now i'm using playername().w3v. 4) when would u need/want to clear an entire cache? thanks for ne info. |
| 08-02-2003, 11:49 AM | #3 |
1) As files on the disk in the profile directories. So you have a different game cache if you play with a different profile. |
| 08-02-2003, 08:49 PM | #4 |
easy enough. thanks aiandy |
| 01-03-2004, 09:34 PM | #5 | |
Shouldn't the trigger code below be enough to create and store a game cache in WarCraft III\save\someProfile? Quote:
I would be happy for any idea that helps me find what could be wrong in my script. |
| 01-04-2004, 10:03 AM | #6 |
The name you give to the game cache has no matter. He will always store it in the file save\Profile1\Campaigns.w3v in you war3 directory. |
