HomeUser Control Panel (unavailable in archive)ForumsTutorialsArt GalleryResourcesMaps

Move Unit and Visibility problem

08-02-2003, 02:22 PM#1
Nico
Visibility Problem: i wanted my map to start with black mask but no matter what i do it is still fog.

Event - Map Initialization

Condition - nothing

Actions - Player Group - Pick every player in All Players and do Visibility - Create an initially Enabled visibility modifier for pick player emitting Black Mask across Entire Map.



Move Unit Instantly problem: I wanted waypoint in different towns so that Units can move between town faster. Some of it works but using the same way of trigger, some just get very laggy and the whole screen freezes. Some other map i do it this way works fine. I can even pan camera and add special effect on target and also include a game message to show where the unit has warped to.

Event - Unit - A unit enters Region A
Conditions - Triggering Unit belong to an ally of Player 1 equal to True

Actions - Unit - Move Triggering unit instantly to Center of Region B

Can anyone let me know what went wrong? Thanks.
08-02-2003, 02:43 PM#2
hodi
1.Don´t use Map Init. as Event, try 0.01 Sec elapsed or so.
2.No idea
08-02-2003, 07:00 PM#3
Red Slayer
2. Everything seems to be alright. Is ur entering unit really an ally of player 1? :ggani:
08-03-2003, 03:33 AM#4
Nico
Entering Unit is definitly allies of player 1

I have try Time elapsed 0.01 as event but no use

Don't really understand cos it works for my other maps and it is not something complicated. In fact it is quite basic.