| 08-02-2003, 05:50 PM | #1 |
I'm trying to have it give the hero of a player who left to the player's teamates, but nothing I've tried has worked. The trigger I'm using now is... Event Every 2 Seconds Condition Player (X) Slot Status is equal to Has left the game Action Pick every player on allies of Player (X) and Set alliance aspect of Player (X) to Full Shared Units towards Picked Player Not exact, but that's basically it. Everything works right except it doesn't give the hero to the team. The bar with their resources and stuff comes up, but you can't control the hero. Can anyone help me out? |
| 08-02-2003, 05:52 PM | #2 |
search for it man, i posted an answer to this at least 3 times. |
| 08-02-2003, 06:34 PM | #3 |
yeah dude, just find another thread that has this question, i saw like 2 of them yesterday. |
| 08-02-2003, 08:52 PM | #4 |
Look...I did search. I've searched several times, and I can't find anything. Add to that the fact that this site runs incredibly slowly for me sometimes, I can't find the answer I need. I know you don't want to have to answer the same question more than once, but it's VERY annoying to come back to every post I've ever made and have people get angry at me for not searching, when I did. |
| 08-02-2003, 09:05 PM | #5 |
Instead of posting search, you could just quote yourself or help him |
| 08-02-2003, 09:18 PM | #6 |
Okay...so after awhile of searching, I found the posts you guys were talking about, and it doesn't apply to me. The trigger itself WORKS, thats not the problem I'm having. The resource bar comes up for the players, like you would have control of the units the player that left had. But you can't control the hero of that player, which is the only thing I need. I have Full Shared Units being turned on when the player leaves, but that doesn't count for heros I guess. So, I'm NOT having problems with the trigger executing, I need to know why the hero can't be controlled by the other players. Does anyone know? |
| 08-02-2003, 09:25 PM | #7 |
Your problem is probably the fact that its every 2 seconds... |
| 08-02-2003, 09:26 PM | #8 |
Player - Player 1 (Red) leaves the game with a defeat would be a viable event i guess. |
| 08-02-2003, 09:31 PM | #9 |
Like I said, the problem IS NOT with the execution of the trigger. The trigger works! The problem isn't with the Every 2 Seconds (which I take care of by Trigger - Turn off this trigger). The other players ARE GIVEN control of the player's units, but NOT their hero, which is what I need. |
| 08-02-2003, 11:20 PM | #10 |
u try just completly giving the hero to a player? like changing ownership? of course there are small problems with this but it would work o and dont exspect alot of help from ppl here they mainly seem to be rude unhelpful ppl im not flaming any1 but ive never gottin any help ever when asking |
| 08-02-2003, 11:24 PM | #11 |
I don't know if changing ownership would work, because I'm trying to make it so everyone on their team can control the hero. But I'll give it a try, just to see what happens. |
| 08-02-2003, 11:33 PM | #12 |
thats the small prob not every1 could control u could always do if they type say if player 1 types hero1 as an exact match change ownership of hero(left players 1) to player red make 1 o those 4 each player |
| 08-03-2003, 04:47 AM | #13 |
Ah nevermind. I just made it so it gives the hero to a random player on the team. At least that way you don't have four people telling a single unit where to go all the time. Thanks for you (attempted) help anyway though :D |
