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Custom spellcaster abilities...how?

08-03-2003, 02:18 AM#1
Uratoh
Ok, I tried making it normally and it didnt work, so then I tried making a trigger to enable the ability when the level's researched, but I can't figure that out...halp?
08-03-2003, 03:13 AM#2
Allanon[Druid]
Try this...

Go into the Object Editor and select your ability. Now look for "Techtree-Requirements" and add your custom upgrade.
08-03-2003, 03:17 AM#3
Uratoh
its not getting the adept upgrade working, its getting the Master upgrade working.
08-03-2003, 03:23 AM#4
Allanon[Druid]
Well add your previous upgrade to the list also. Like if you have "Wizard Adept" and "Wizard Master" upgrades, and you're trying to get a spell to work for the "Wizard Master" upgrade then add "Wizard Adept" to the techtree requirements and change "Techtree-Requirements-Levels" to 2.
08-03-2003, 03:36 AM#5
Uratoh
I think i already tried that...what I did was I copied the Banshee training and i want to make this training (lets call it Fish Training) have the following:

Initiate: Parasite
Adept: Anti-Magic Shell
Master: Banish (non-hero, created, works fine, just the researching)

Parasite works fine, as does AM Shell...its Banish that dun work. what do I need to set, on the ability and/or upgrade?
08-03-2003, 05:13 AM#6
BBDino
its a bug, out cant make any upgardes go past a 2nd tier with the object editor.
08-03-2003, 05:18 AM#7
Uratoh
Is there some way to use triggers to enable ability X when the player researches Master training?
08-03-2003, 04:48 PM#8
Uratoh
*punts topic*