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removing doodads?

08-03-2003, 03:31 PM#1
drezman
how do you make a trigger that removes a non-destructable doodad?
08-03-2003, 04:08 PM#2
Vilex
like dis EXAMPLE:


EVENT: Destructible - Lever 0034 <gen> dies

ACTION: destructible-kill all doodads in region

OR ACTION: Destructible - Kill Barrel of Explosives 0016 <gen>


Does that help u?
08-03-2003, 04:10 PM#3
Red Slayer
U cant make that cind of trigger (maybe only with JASS) u can only use ''remove destruct dooda and unit" trigger. So to remove non-dd u need to create unit, then change model to non-dd and use remove unit trigger. thats all