| 08-03-2003, 03:31 PM | #1 |
how do you make a trigger that removes a non-destructable doodad? |
| 08-03-2003, 04:08 PM | #2 |
like dis EXAMPLE: EVENT: Destructible - Lever 0034 <gen> dies ACTION: destructible-kill all doodads in region OR ACTION: Destructible - Kill Barrel of Explosives 0016 <gen> Does that help u? |
| 08-03-2003, 04:10 PM | #3 |
U cant make that cind of trigger (maybe only with JASS) u can only use ''remove destruct dooda and unit" trigger. So to remove non-dd u need to create unit, then change model to non-dd and use remove unit trigger. thats all ![]() |
