| 08-03-2003, 10:19 PM | #1 |
I havent been playing Warcraft or map editing since patch number 1.04! After downloading 1.12's editor I can see that I've missed quite a few things ;) Who wants to help me list what I've missed? What can I do now that I couldnt before? (And i'm pretty advanced at trigegrs, so i dont need intricate trigegr details) THings Ive noticed: 1. Sky in WE actually works 2. Replace Unit (Ooooooooh) 3. Replace Doodad (Ahhhhhhh) 4. Make toolwindow buttons smaller 5. Unit editing improvements 6. 'Secret' units enabled by default Help me fill in my list! :) Also, what benifits does UMSWE now add? And in UMSWE, is GetLocalPlayer() and the zero based player conversion functions enabled? Thanks in advance. I think I might just finish these maps I have sitting around. EDIT: hey is there still a wait bug? ;) |
| 08-04-2003, 12:06 AM | #2 |
Um, IMO, there is no need for UMSWE because with TFT and the new World Editor, it is the best already. Campaign editor, AI editor, "WinMPQ" importer thingy built in and doesn't remove files after save!!!! Enough said. |
