| 08-16-2002, 04:07 PM | #1 |
Guest | While this problem may have been addressed with all the new player made world editors (which I have not downloaded) heres whats happening. I create a custom hero (duh) I assign it new abilities.... Unholy Aura, Crit Strike, Evation and Bladestorm (for example, not the ones I used) But when I test the map their choose abilities screen is off by one box leaving the 1st box empty. So I level him to 6th and one of his abilities on the main screen is covered up (once I have at least 1 point into each skill). The first box is still empty. Anyone else have this problem? |
| 08-16-2002, 04:18 PM | #2 |
Guest | If you find that you have spells conflicting in their button positions, create a new entry in AbilityData.slk based on the old spell and give it a new code in the uberAlias column (keep in mind it still needs to be 4 characters and cannot overlap with other codes). Then in the Func.txt and Strings.txt files for the race that owns the spell (for example Slow's entries are found in HumanAbilityFunc.txt and HumanAbilityStrings.txt) copy the entries from the original spell and change the section name (in between the brackets) for each to the new uberAlias code. In the Func file, just pick your new button position. I know the designers must have been really irritated by the conflicts that creeps must have caused - which explains why there are so many extra versions of spells. |
| 08-16-2002, 04:28 PM | #3 |
Guest | Something which hasn't really been answered is the compatibility question though. SOME people reported desync errors on b.net using this method. Others said you'd have to set the loading screen to default. Which one's right? |
| 08-16-2002, 04:32 PM | #4 |
Guest | this question was ansered in a diffent post and that was the answer |
| 08-16-2002, 04:48 PM | #5 |
Guest | Thank you, i'll try that once I get home tonight. :D |
