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Adv spell maker i need ur help

08-04-2003, 02:01 AM#1
badomen
ok im sure this is a simple question but how could i make chainlighting change from lightning to a fireball?

if you cant be ****ed ans can you tell where to go .....to find out

thanks
08-04-2003, 02:49 AM#2
badomen
does none know?

is it possible?

dont make me beg

please
08-04-2003, 04:03 AM#3
35263526
its not possible in the TFT spell editor.

there r a couple of options. u could edit the slk files for ur map or, the one i prefer, u could use an mpq extractor to get the fireball model and import it into your map using the name and path of the chain lightning model. i find this method much easier than editing slks
08-04-2003, 05:17 AM#4
badomen
the seccond option is the ans i was looking for... could you tell me how to do it in easy steps please?
08-04-2003, 08:03 AM#5
Night_Orc
this isnt possible even with slk editing, the graphics used for chain lighting are not normal models and were special hardcoded by blizzard.
08-04-2003, 08:10 AM#6
badomen
ok then....

tell me, how do you make chain lightning get more powerful after each jump instead of weaker?

i heared you make values negitives but you can do it in the abilitys editor???
08-04-2003, 11:46 AM#7
35263526
technically yes, but i have found that when using negative values for spells they often dont work or crash the game. best to stay away or possibly make it so it doesnt get weaker or stronger. You could do it with triggers if the negative value thingy doesnt work out. sry about the model problem, will check but dont think it will work
08-04-2003, 12:00 PM#8
35263526
dude, u can do it. go into WinMPQ and open war3.mpq and extract Abilities\Weapons\FireBallMissile\FireBallMissile.mdx. Then if u have TFT then go into the Import manager and import FireBallMissile.mdx and change its path to Abilities\Spells\Orc\LightningBolt\LightningBoltMissile.mdx

Save ur map and then reload it and it should work.

There is a chance that the model is hardcoded but then why would it be in the .mpq file?
08-04-2003, 05:42 PM#9
badomen
thanx 35663526 for your help

just one thing how do i make the values negitives?

do you have to do it through editing tft abilitys mpq thing?
08-04-2003, 06:13 PM#10
Bl4ck1E
Quote:
Originally posted by badomen
thanx 35663526 for your help

just one thing how do i make the values negitives?

do you have to do it through editing tft abilitys mpq thing?


Goto File/Preferences.. in the WE and tick Allow negative values.

Then put a - infront of your values
08-04-2003, 09:17 PM#11
Shvegait
LightningBoltMissile.mdx is not actually the Lightning effect. The bolt effects are found in LightningData.slk. So even if you changed the model to a fireball, you will still get the lightning bolts (but it will look like a fireball hits the units)
08-04-2003, 10:50 PM#12
badomen
shvegait-so its not possible then?
08-04-2003, 11:52 PM#13
Shvegait
No, sorry. One solution, although it probably doesn't fit into what you want to do with it, is to give a Missile (Bounce) attack that affects multiple targets with the attack art of a Fireball.