| 08-04-2003, 02:10 AM | #1 |
OK the custom spell is a fire wall and is enhanced with triggers. This is what i have got so far: Actions Unit - Create 1 Firewall caster for (Owner of f_wall_caster) at f_wall_target facing (Facing of f_wall_caster) degrees Set f_wall_caster2 = (Last created unit) Special Effect - Create a special effect at (Position of f_wall_caster2) using Doodads\Cinematic\TownBurningFireEmitter\TownBurningFireEmitter.mdl Wait 0.40 game-time seconds Special Effect - Create a special effect at ((Position of f_wall_caster2) offset by (0.00, 20.00)) using Doodads\Cinematic\TownBurningFireEmitter\TownBurningFireEmitter.mdl And here is my problem, I dont know how to create the effects(the fire) in the right line(by using offsets of course). Anyone able to help me out? |
| 08-04-2003, 02:12 AM | #2 | |
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Use - Angle of (facing angle of unit) |
| 08-04-2003, 08:15 AM | #3 | |
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Wow..I need the offsets, so the line of fire is proportional to the facing of the caster.. If you were reading carefuly you would have seen that I already used that. |
| 08-04-2003, 12:14 PM | #4 |
Anyone? :( |
| 08-04-2003, 12:20 PM | #5 |
ofset is X-Y, so | by - (as i recall) now ofset it by say 30 iu nthe direction of the units facing, thencopy that and chanye the --- so that they move in a line, ajusting the | to make it so that tye are always the same sistance, think of it as a circle in a circle, witout ajustign the oouter circle, it is parralel to the inner one. |
| 08-04-2003, 01:36 PM | #6 | |
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??? |
| 08-04-2003, 02:00 PM | #7 |
check my offset tutorial. thats the basics. use polar offsets, and count the small grid spaces from ur guy to the next flame in the line |
| 08-04-2003, 02:37 PM | #8 | |
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By using what angle? I tried Special Effect - Create a special effect at ((Position of f_wall_caster2) offset by 40.00 towards ((Facing of f_wall_caster2) - 90.00) degrees) using specialefect.mdl and Special Effect - Create a special effect at ((Position of f_wall_caster2) offset by 40.00 towards ((Facing of f_wall_caster2) + 90.00) degrees) using specialeffect.mdl But that didn't seem to work |
| 08-04-2003, 02:46 PM | #9 |
Get on irc and ill try and explain.. |
