| 08-04-2003, 07:56 PM | #1 |
hello... i'm making a new Footman wars map featuring new spells... i'm stuck on KOTG's Force of Nature ://// i wanted to make the spell so it can be used on footman and not trees... I tried to make the footman tree but it didn't work... (of course! :mtk: ) I also tried making the spell's targets ground + non-hero + organic... but it still didn't work and requires me to use the spell on a tree... so if anyone can help me with this spell problem... PLEASE HELP! :ggani: |
| 08-04-2003, 07:58 PM | #2 |
try changing polymorph instead and change the unit it turns in to into an ent and make the spell auto cast |
| 08-04-2003, 08:02 PM | #3 |
but i want it to turn into a treant forever and in which will die in time like a treant, also giving the player who casted the spell control over it too... that's the point of it...:bgrun: also i don't want it to be polymorph since it will not be your unit, it won't die overtime but return to its former state....:nono: .... so any other suggestions? HELP!!!://// |
| 08-04-2003, 08:08 PM | #4 |
change the footmans unit type to tree/destructible?(no idea if u could do that) |
| 08-04-2003, 08:16 PM | #5 |
There is a nice RoC spell called Dark conversion or something (has (malganis) as suffix) that turns Villagers into Zoombies, change villagers to footmen and Zoombies to treants. |
| 08-04-2003, 08:34 PM | #6 |
i thought of that too... but i doesn't work... the creatures that are converted doesn't change to your side... they stay as the same...://// :nono: any other suggestions PLEASE? ![]() |
| 08-04-2003, 08:48 PM | #7 |
Use dark conversion, and also use triggers, so that when it is cast change the owner of the changed unit to the owner of the caster, like this:Events Unit - A unit Finishes casting an ability Unit - A unit Is issued an order targeting an object Conditions (Issued order) Equal to (Order(darkconversion)) Actions Unit - Change ownership of (Target unit of issued order) to (Owner of (Casting unit)) and Change color Theres your spell. |
| 08-04-2003, 09:01 PM | #8 |
Or, you could try something like this... basing the spell off of... any AoE non-force of nature instant spell... Also set up a Point Array called ForceOfNature... Trigger 1: Event - A unit is issued an order targeting a point Condition - (Issued Order) = Order(whatever you choose) Action - Set ForceOfNature[Player Number of (Owner of (Ordered Unit))] = (Event Response - Targeted Point of Issued Order) Trigger 2: Event - A unit Starts the effect of an ability Condition - (Ability) = [Place the dummy spell here] Action - Pick every unit in Unit Group units within (blah) range of ForceOfNature[Player Number of (Owner of (Casting Unit))] matching condition (Unit-type of (Matching Unit) equal to Footman) and do Multiple Actions Loop: Unit - Replace (Picked Unit) with a unit of type Treant Unit - Change Owner of (Last replaced unit) to (Owner of (Casting Unit)) You'd need to modify it if the spell has multiple levels, but it can be done this way to achieve an area of effect Force of Nature like spell. |
| 08-12-2003, 03:37 PM | #9 |
You may also want to consider using the parasite, doom, or black arrow spells (which all pretty much do the same thing) to accomplish your goal. |
