| 08-04-2003, 09:48 PM | #1 |
I have completed my mod which has taken sometime and will be used in all the maps in this up to 6 player campaign of 9 missions... The mod I designed, includes a few balancing fixes for each race, a number of additions to each race such as new units/towers and/or upgrades. Each race will also be able to construct their seaport with unique attributes for their ships, undead ships regenerate slowly over time, night elf ships can shadow meld and have ultra vision. Humans have the greatest frigates and transports while the orc juggernaut stands as the most powerful of the 4 battleships. All buildings aside from farms and towers take twice as long to construct including upgrading town hall type buildings... This was done to fit the the large scale of each maps, so maxxing out your bases technology will take longer, forcing you to spend sometime in each Tier. Townhall type buildings will have unique abilities, one is a researchable defense weapon available from Tier 1... and another unique ability that becomes available in Tier 3... Such as the Fortress' ability to Chaos Possession one of your orcish units into a fel orc for a duration of time. Lastly but certainly not least... The Burning Legion and Naga are entirly playable with 9 buildings each, including a shop and 3 heroes. Yes the Naga have been expanded from whats available in the campaign. And the burning legion will be a new experience for all. This mod patch can be applied to any level for melee games, but this mod will be used for my abitious campaign, but I would like to make the mod patch available on a paticular default map shortly for balancing testing in the public so I can get feedback on any balancing that needs to be done, this will most likely be for the Naga and Burning Legion... And now onto the campaign portion. I will need help designing 9, 256x256 maps for this campaign... Unfortunetly game caching does not work in multiplay, but this is a small concern and not really needed given the length of each mission. 6 of these missions will be melee oriented type levels with quests and story elements... There are 6 starting locations each set for 1 of the 6 races... Humans will have their own starting area while the Naga will have a entirly different one. Alliances are not set, players can choose to forge alliances between themselves or fight against themselves... But will that be wise? As the enemy computer will play a major role, and the computer must be vanquished to complete the mission... Each of these 6 levels will feature a primary racial foe with secondary racial support from 1 or more computer controled races. The primary foe will be somewhat of an Uber computer foe with pre-built bases, unique cast of character driven villains and bosses and play out much like the campaigns... But it will take great team work to over-come them... Climaxes of these levels will often end in an arena type dual with the players up against the missions final boss. Very action rpg oriented. 3 of these campaign levels will be dungeon oriented levels, simular to warchasers in theme, traps, secrets, mini bosses, yet protectiles and melee attacks from enemies will be dodgeable again ending in climactic boss battles unlike any seen before "I have done a lot of testing for boss fights and have a great system I think everyone will enjoy" So in short, 6 levels feature a type of free for all/team oriented campaign battle and 3 will feature gauntlet type fast paced action dungeon crawling... As for story elements, yes there will be linked storyline through out all 9 maps with a interesting cast of villians and characters, plot twists that will progress closer and closer to it's final climax with each level... I don't want to give to much away... But for starters, I want to give some details about the first 2 missions which I will be needing help out as soon as anyone is ready... Mission one will take place with the Barrens tileset, with enough water for some decent but not overwhelming sea combat... The primary foe will be the orc's while the supporting foe's will be the humans... A number of creeps, a few quests and a short storyline generic intro for the 6 races. I have completed the cast of characters and the main hero villain for this level. Mission two will be a dungeon oriented level using the sunken ruins tileset "most likely" So I am looking for talent and passion towards either of the two map types to help design the terrain and the layout as best as possible... I am good with triggers, bases, boss battles but I am poor at cinamatics and terraining, these are where I need the most help. Send me a private message if you are interested. |
| 08-05-2003, 05:18 AM | #2 |
I see a problem with your idea of players being allowed to choose their own alliances. If they are allowed to align with any number of people, then the storyline would have different outcomes. How will this allow you to follow a steady storyline? Won't it all end up different with each different outcome? I do like the multiplayer campaign idea though, I was thinking about working on one. Seeing as my project has gotten one response...and I haven't heard from him in a while, I might be interested in helping you set up cinematics (though I hear the timing is off in multiplayer.) |
| 08-05-2003, 06:37 PM | #3 |
Actually, it's part of the story for the playable 6 races to be somewhat un-easy towards one another in fragile relations... I'll reveal more on this... |
| 08-05-2003, 07:03 PM | #4 |
Look, I don't know how many times I need to tell people this, but you do realize the amount of lag for 6-9 players on a 256x256 map, right? Basically unplayable. |
| 08-06-2003, 04:22 AM | #5 |
256x256 isn't THAT bad, but everyone's kind of required to have good comps. So long as you keep the number of players down. Why not start with something a little less ambitious and work your way up? With 6 different races there've gotta be a lot of different story ideas running around in your head. Start on a smallish one and take it slow. Do some smaller maps, meant for two or three players, and lock in which races have to be used by human players. For instance, two orc players (or one orc and one human) scouting out land for another orc colony. Stuff happens. Much fun to be had by all. The maps don't have to be ridiculously huge and only two players sort of brings down the lag a bit. Also, you can test EXACTLY how things are going to work. *shrugs* Just an idea. Anyway. Have fun with it is the most important part. After all, 3/4ths of the fun of map-making is creating them. |
| 08-10-2003, 10:26 PM | #6 |
I have already done what you speak of... I have spent time since Warcraft 3 originally came out working with the map editor. I have gone through and modded and added every map in the official campaign as my first project which turned out awesome. As well as increased the ai scripts difficulty for Normal. Then I spent a great deal of time making my own action RPG simular to Ys, every attack was dodgeable and I had a number of boss encounters and dungeon maps... Then I made a smaller multiplayer map with the 6 playable races in a melee assault... All that is done now and now it is time for my abitious project which I've been planning and thinking about from the beginning... Now it's time to actually start the maps for it... They are 6 players, initially allied without shared vision, kind of like neutral... If you attack one of them, the alliance is broken between you and that player... Keep in mind computers can play one of these 6 races as your allies if you can't get enough friends together... This is my project and I do need help designing the terrain and layout of my first map. |
| 08-12-2003, 09:05 AM | #7 |
If anyone is interested I do need a lot of help terraining the first map, reply or message me. I will send you over the base map with starting positions and a descrption of what I am looking for. This first map use the Barrens tileset. I can hanlde the whole unit, regions, bases, triggers aspect. What I need help with is Terrain and doodad construction to create the base of the map. I have a concept of what Im looking for in this first map. |
