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ForForce probem prombem solution

08-05-2003, 12:03 AM#1
MarSara
I don't know if anyone solved this yet, but I read in a post that someone needed this, so I found a simple solution to the ForForce(...) problem, of not alowing you to use local variables. The only catch is it might produce a bit more lag than normal (then again sence there normally isn't any, it shouldn't even be noticable)

Code:
function Trig_Untitled_Trigger_001_Actions takes nothing returns nothing
    local integer iA
    local integer jA
    local integer iB
    local integer jB
    local unit random_unit
    local unit array unit_list
    local boolean already_picked

    set iA = 1
    set jA = CountUnitsInGroup(GetUnitsInRectAll(GetPlayableMapRect()))
    loop
        exitwhen iA > jA
        set random_unit = GroupPickRandomUnit(GetUnitsInRectAll(GetPlayableMapRect()))
        set already_picked = false
        set iB = 1
        set jB = iA
        loop
            exitwhen iB > jB
            if ( unit_list[iB] == random_unit ) then
                set already_picked = true
            endif
            set iB = iB + 1
        endloop
        if ( already_picked == false ) then
            set unit_list[iA] = random_unit
            set iA = iA + 1
        endif
    endloop


    set iA = 1
    loop
        exitwhen iA > iJ
        // Do Picked Unit actions here
        // Except use unit_list[iA] where you use GetEnumUnit()
    endloop
endfunction