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Editing buff/debuff descriptions

08-05-2003, 12:15 AM#1
Blitz_Zero
Anyone know how to edit the buff/debuff descriptions? I'm talking about the small icons that show up at the bottom of the unit's info, to show what the unit's being affected by - placing the mouse over them will show a small description of the buff/debuff, with red or green text to show if it's good or bad.

Example:

Sleep
Level 2
This unit has been put to sleep, it cannot attack, move or cast spells. It can be woken up by attacking it.
08-05-2003, 01:35 AM#2
dataangel
Have to edit the slks. Ability editor can't do it.
08-05-2003, 03:24 AM#3
weaaddar
hes wrong buffs data is hardcoded, can't be edited in war3 multiplayer.
Sorry.
08-05-2003, 03:26 AM#4
Blitz_Zero
Actually I think I found the info in the race-specific ability data texts...still, I'm wondering what to do for abilities I create, since maps with custom spell data don't seem to have the slks in them...?
08-05-2003, 03:36 AM#5
Shvegait
To edit buff tips, you don't need to edit any .slk files, just the <Race>AbilityFunc.txt and <Race>AbilityStrings.txt files. And no, they're not hardcoded.

As for custom spells... there is only one possible version of a buff; that is, custom spells do not have unique buffs, they simply use the one for the base spell. So if you had Devotion Aura and another aura based off of it that reduced enemies' armor, they would always both use the same buff. You could include information for both of the skills for the bufftips. Although it makes the buffs a little unclear, it works well enough.