| 08-05-2003, 04:05 AM | #1 |
Im making a simple dodgeball game. But it has a confusing trigger. I have 4 courts. I want the players to choose then begin on court 1 ( i got that 1 working) but when all the players die on team 1 or 2 i want them all to respawn on their side of court 2 then 3 then 4 then victory someone help me ! |
| 08-05-2003, 04:33 AM | #2 |
Something like this should work... First, make an Integer called Round (or whatever). Initialize it to 1. Then: EVENTS: Unit - A unit owned by Player 1 (Red) Dies CONDITIONS: Round Equal to 1 (Blood Mage 0000 <gen> is dead) Equal to True (Archmage 0001 <gen> is dead) Equal to True (Paladin 0002 <gen> is dead) Equal to True (Mountain King 0003 <gen> is dead) Equal to True ACTIONS: Trigger - Turn off (This trigger) Hero - Instantly revive Blood Mage 0000 <gen> at (Center of Court 2 Team 1 <gen>), Hide revival graphics Hero - Instantly revive Archmage 0001 <gen> at (Center of Court 2 Team 1 <gen>), Hide revival graphics Hero - Instantly revive Mountain King 0003 <gen> at (Center of Court 2 Team 1 <gen>), Hide revival graphics Hero - Instantly revive Paladin 0002 <gen> at (Center of Court 2 Team 1 <gen>), Hide revival graphics Set Round = 2 --- You could add the Team 2 stuff to this trigger, too. Or make a seperate trigger. Then just copy/paste and alter a few things for Round 2, etc. |
| 08-05-2003, 02:52 PM | #3 |
I dont know if that will work out. You can select a hero ( theres 23 custom heroes to be). You cannot use there gen locations becuase they dont begin spawned :( someone got a new solution? Or I could do solution B have Player one have an" Arena Selector" and when he steps on a beacon it will port the players to their side of the arena ( the players would have 2 seperate "pens") then when they did revive em in pens and kill survivors then revive. Anyone know triggering for that? |
