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Confusing trigger

08-05-2003, 04:05 AM#1
Oxalic
Im making a simple dodgeball game. But it has a confusing trigger. I have 4 courts. I want the players to choose then begin on court 1 ( i got that 1 working) but when all the players die on team 1 or 2 i want them all to respawn on their side of court 2 then 3 then 4 then victory someone help me !
08-05-2003, 04:33 AM#2
Vraq
Something like this should work...

First, make an Integer called Round (or whatever). Initialize it to 1. Then:

EVENTS:
Unit - A unit owned by Player 1 (Red) Dies

CONDITIONS:
Round Equal to 1
(Blood Mage 0000 <gen> is dead) Equal to True
(Archmage 0001 <gen> is dead) Equal to True
(Paladin 0002 <gen> is dead) Equal to True
(Mountain King 0003 <gen> is dead) Equal to True

ACTIONS:
Trigger - Turn off (This trigger)
Hero - Instantly revive Blood Mage 0000 <gen> at (Center of Court 2 Team 1 <gen>), Hide revival graphics
Hero - Instantly revive Archmage 0001 <gen> at (Center of Court 2 Team 1 <gen>), Hide revival graphics
Hero - Instantly revive Mountain King 0003 <gen> at (Center of Court 2 Team 1 <gen>), Hide revival graphics
Hero - Instantly revive Paladin 0002 <gen> at (Center of Court 2 Team 1 <gen>), Hide revival graphics
Set Round = 2

---

You could add the Team 2 stuff to this trigger, too. Or make a seperate trigger.

Then just copy/paste and alter a few things for Round 2, etc.
08-05-2003, 02:52 PM#3
Oxalic
I dont know if that will work out. You can select a hero ( theres 23 custom heroes to be). You cannot use there gen locations becuase they dont begin spawned :( someone got a new solution?

Or

I could do solution B have Player one have an" Arena Selector" and when he steps on a beacon it will port the players to their side of the arena ( the players would have 2 seperate "pens") then when they did revive em in pens and kill survivors then revive. Anyone know triggering for that?